Corrode Battery
Classes Technomancer 3, Witchwarper 3
School necromancy
Casting Time 1 standard action
Range touch
Targets one object
Duration 1 round/level
Saving Throw Fortitude negates (object Spell Resistance yes (object)
Description
You cause the energy cells of a technological item to corrode, causing it to unreliably hold a charge. Whenever a creature uses the target item in a way that would use a charge, there’s a 50% chance the item doesn’t function (as if the item is out of charges), and any action normally required to use the item is lost.

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