Corrode Battery

Classes Technomancer 3, Witchwarper 3

School necromancy

Casting Time 1 standard action

Range touch

Targets one object

Duration 1 round/level

Saving Throw Fortitude negates (object Spell Resistance yes (object)

Description

You cause the energy cells of a technological item to corrode, causing it to unreliably hold a charge. Whenever a creature uses the target item in a way that would use a charge, there’s a 50% chance the item doesn’t function (as if the item is out of charges), and any action normally required to use the item is lost.


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