Control Undead

Classes Mystic 6, Precog 6, Technomancer 6

School necromancy

Casting Time 1 standard action

Range close (25 ft. + 5 ft./2 levels)

Targets undead creatures with individual CRs no greater than your level + 1 and a total CR no greater than twice your level, no two of which can be more than 30 ft. apart

Duration 1 minute/level

Saving Throw INT negates; Spell Resistance yes

Description

This spell enables you to control undead creatures for a short period of time. You command them by voice and they understand you, no matter what language you speak. No matter what, the controlled undead do not attack you. At the end of the spell, the targets revert to their normal behavior.

If any of the undead are under the control of a hostile creature, that controlling creature can attempt a INT saving throw (DC = the spell’s DC) to negate this spell’s effect if the creature failed its initial saving throw. Each undead under the control of another creature grants its controlling creature a separate saving throw to negate the effect for that undead.

Intelligent undead creatures remember that you controlled them, and they may seek revenge after the spell’s duration ends.

If you increase gravity in the area, creatures and objects weigh twice as much as normal, move at half speed, can jump only half as far as normal, and can lift and carry only half as much as normal. Any flying target has its maneuverability worsened by one step (from average to clumsy, for example; minimum clumsy) and plummets to the ground unless it succeeds at a DC 25 Acrobatics check to fly to remain in the air.

An area of zero-g works like the zero gravity environment. You can also use this spell to make areas of zero gravity, heavy gravity, or low gravity act as standard gravity for the duration


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