Conjure Grenade
Classes Technomancer 0
School conjuration (creation)
Casting Time 1 standard action
Duration instantaneous
Saving Throw DEX half; Spell Resistance no
Description
You rapidly conjure and assemble the components to make a grenade, which you throw as part of the action used to cast this spell, requiring an attack roll to hit the intersection as normal. The grenade has a 20-foot range increment, deals 1d4 piercing damage, and has the explode (5 feet) property. Creatures in the affected area can attempt a DEX save to halve the damage.

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