Climate Adaptation

Classes Mystic 0, Precog 0, Psychic 0, Technomancer 0, Witchwarper 0

School transmutation

Casting Time 1 standard action

Range touch

Targets one creature

Duration 1 hour

Saving Throw INT negates (harmless Spell Resistance yes (harmless)

Description

You tweak a creature's genetic code, altering its environmental adaptations to better suit the surrounding climate. For the duration, the target reduces the severity of dangerous temperatures by one step. For example, cold is reduced to comfortable, while extreme heat is reduced to severe heat. Climate adaptation can protect the target from either cold or heat but not both simultaneously.


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