ANCHOR TALONS
The recipient is augmented with retractable adamantine heal spurs allowing them to anchor themselves to almost any surface. Capacitors located in the recipient’s ankles produce an electromagnetic pulse strong enough for the spurs to penetrate a hardness determined by model type (see stat block above). While anchored, the recipient gains a +8 circumstance bonus to their CMD against bull rush, reposition, and trip combat maneuvers. In addition, the recipient is immune to getting pushed back by knockback attacks, but takes +1 damage per die from such attacks while anchored to the ground. Activating anchor talons can be done as a swift action or reaction. Withdrawing anchor talons relies on a much slower hydraulic system and takes a full action.
In rare cases the recipient might attempt to anchor themselves to a creature. The creature must be at least two size categories larger and the recipient must succeed on a grapple combat maneuver. The anchor talons do not confer any bonus to CMB, but if a grapple is attained it persists until the target creature succeeds on an attempt to break the grapple. The recipient gains a +8 circumstance bonus to their CMD against the grappled creature once they have anchored themselves. In addition, anchor talons do 2d6 damage to any creature successfully grappled and one point of bleed damage every round the recipient remains anchored to it.

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