AMBASSADOR

Requirements

To qualify to become an Ambassador, a character must fulfill the following criteria.

Skills: Culture 5 ranks, Diplomacy 5 ranks, Mysticism 5 ranks, Sense Motive 5 ranks.

Talents: Charm, favor.

Allegiance: An Ambassador must pledge her primary allegiance to a faction, nation, world, or empire and remain a dutiful servant of this body; if the Ambassador breaks this allegiance, she loses all the benefits of the Diplomatic Immunity and Open Arms class features (see Class Features, below).

Class Information

The following information pertains to the Ambassador advanced class.

Hit Die: 1d8

Edge Points: +0

Class Skills: Bluff, Computer Use, Diplomacy, Intimidate, Linguistics, Mysticism, Profession, Sense Motive.

Skill Points at Each Level: 6 + Int modifier

Class Features

The following class features pertain to the Ambassador advanced class.

Diplomatic Immunity

Starting at 1st level, if the Ambassador is arrested for a crime, she can make a Diplomacy check to invoke her diplomatic credentials and not suffer the usual legal penalty or punishment. The severity of the crime determines the DC of the Diplomacy check, and how authorities react if the Ambassador succeeds. See Table: Diplomatic Immunity for Diplomacy check DCs based on the severity of the crime.

If one of the Ambassador’s consuls (see the select consul class feature, below) is arrested for a crime and unable to secure her own release, the Ambassador may intercede on the consul’s behalf. One may aid the other’s Diplomacy check.

An Ambassador who routinely invokes the privilege of diplomatic immunity—either on her own behalf or to protect her selected consuls—is likely to be recalled or terminated by those she has sworn to represent.

Open Arms

Beginning at 2nd level, the Ambassador is skilled at initiating peaceful negotiations. She may add a competence bonus equal to one-half her Ambassador class level on all Diplomacy checks.

Bonus Feats

At 3rd, 6th, and 9th level, the Ambassador gets a bonus feat. The bonus feat must be selected from the following list, and the Ambassador must meet all the prerequisites of the feat to select it; Attentive, Defensive Martial Arts, Dodge, Educated, Improved Initiative, Low Profile, Oathbound, Renown, Trustworthy.

Information Access

Starting at 4th level, the Ambassador can make Diplomacy checks without spending money or making Wealth checks, provided she is dealing with individuals or organizations that are helpful, friendly, indifferent, or unfriendly toward her or those she represents. Dealing with individuals or organizations that are hostile requires the Ambassador to make Wealth checks as usual when using Diplomacy.

Stipend

Skilled diplomats are well paid for their loyalty and dedication, and they are accustomed to traveling in style. At 5th level, and again at 8th level, the Ambassador gains a one-time Wealth bonus increase of +4.

Restricted Access

At 7th level, the Ambassador gains clearance to access restricted files or classified information from any source that recognizes her faction, organization, nation, world, or stellar empire.  She gains a +5 bonus on Computer Use checks made to defeat computer security and a +5 bonus on Research checks.

Select Consuls

At 10th level, the Ambassador may appoint a number of individuals equal to her Reputation bonus as “consuls” or “attachés.” These appointed individuals gain all the benefits of the diplomatic immunity, information access, and restricted access class features (described above). The Ambassador may revoke these privileges at any time and appoint replacement consuls as she sees fit. It takes 1d4 hours for an Ambassador to invoke or revoke a consul’s or attaché’s privileges.

An Ambassador is an official envoy; especially, a highest ranking diplomat or dignitary who is the authorized representative of a faction, nation, world or stellar empire and is usually assigned to another sovereign State (country), or to an interstellar organization as the resident representative of his or her own faction, nation, world or stellar empire. Some ambassadors are appointed for a special and often temporary diplomatic assignment.

An ambassador-at-large is entrusted to operate without an official embassy. In some cases, an ambassador-at-large may even be specifically assigned a role of first contact or to advise and assist a starfinder with frequent alien contact. Most heroes fulfill this role.

Ambassadors are expected to mediate disputes among individuals, organizations, nations, worlds, star systems, ideologies, and philosophies. Although they make great effort to resolve such disputes fairly, resolutions should advance their employer’s agendas and they strive to do so without compromising their own integrity or the trust placed in them by other ambassadors or heads of state. Ambassadors are granted privileges beyond the rights of ordinary people.

The fastest path into this advanced class is from the Luminary core class, though other paths are conceivable.


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