ALPHA-SYNTH

This is the most common avatar for synthborn and is somewhat comparable to the A.E. (Adam-Eve) avatar.  It has been designed to take the shape and form of the owner’s biological species.  Unlike the A.E. avatar the alpha synth is completely bionic and its parts are grown rather than manufactured.  The alpha-synth avatar gains its structure by a composite metal foam skeleton.  Non-pigmented synthetic myomere muscles and artificial flesh are attached to the skeleton in such a way as to give the avatar a biological appearance and function. Although an alpha-synth’s endoderm could be pigmented to take on any skin color or racial appearance, synthborn often choose not to use any pigment.  This allows the alpha-synths internal systems and skeleton to be viewed through its flesh.  Complete unpigmented alpha-synths are called “ghouls” and many synthborn take pride in this.  Although, ghouls are easy to identify (Perception DC 10) they suffer no penalty on disguise checks.  Non-ghoul alpha-synths can be recognized by casual observation as cybernetically augmented by anyone making a successful Perception skill check (DC 20).

MK 1 Augmentations: Identity chip, and a standard iron stomach.

All body system augmentations on the alpha-synth avatar are bionic prosthetics or bionic artificial organs equivalent to their biological counterparts. 

MK 2 Augmentations: Body repair weave, minor personal upgrade (+2), and standard psi-implant.

If an alpha-synth takes the cyber incarnate archetype it is considered an A.E. for purposes of the MK 3, MK 4, and MK 5 class features. 

Item type
Cybernetic

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