2.2.8 Ability Checks

Sometimes a situation will call for you to attempt an ability check: a Strength check, a Dexterity check, a Constitution check, an Intellect check, or a Ego check. In this case, simply roll 2d12 and add the modifier for that associated ability score. It’s possible for an ability score modifier to be negative. In this case, subtract that amount from your 2d12 roll.


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