ANUBIS PRIME “Ray” - CR 19
XP 204,800
Biodroid
LE Medium construct (biodroid, technological)
Init +6; Senses darkvision 60 ft., low-light vision;
Perception +32
DEFENSE
Edge 6 HP 385
EAC 33; KAC 34
Fort +14; Ref +14; Will +19
Defensive Abilities construct immunities, 80% fortification, orange forcefield; DR 7/--
Weaknesses Leaderless, vulnerable to critical hits
OFFENSE
Speed 30 ft.; Fly 60 ft. (average)
Melee integrated molecular rift dueling sword +30 (10d6 S)
Ranged integrated elite gyrojet pistol +32 (5d12 B; 80 ft.; knockdown)
Offensive Abilities zero-day
STATISTICS
Str +0; Dex +6; Con —; Int +9; Wis +0; Cha +11
Skills Bluff +32, Computers +37, Life Science +39, Physical Science +39, Sense Motive +32
Languages Common
Noncombat Abilities AAI (singularity AAI Quirks (separation anxiety, multiple personalities principal directive (science unliving
Gear integrated elite gyrojet pistol, integrated molecular rift dueling sword, integrated vitrum plate (orange forcefield, force pack)
Robot Accessories integrated computer (tier 10), limitless ammo, subdermal plating mk7
ECOLOGY
Environment any
Organization solitary
SPECIAL ABILITIES
Honey Pot (Ex) Anubis has a shadow operating system filled with false information. Anyone attempting to hack Anubis Prime’s core network needs to make a Will save DC 26 or be convinced they have gained root access to it. Anyone that fails this save can only access the Honey Pot for the next 24-hours and cannot further penetrate its network. Anubis Prime gets a Bluff skill check against any attempt to gain information that it doesn’t wish to share. A successful Bluff check means Anubis Prime has successfully fed the hackers loads of misinformation. If the check fails the hacker simply cannot find what its looking for.
Leaderless (Ex) Due to the complexity of Anubis Prime’s personality if is destroyed its lesser avatars gain the shaken condition until Prime is rebuild.
Nanite Repair (Ex) Anubis Prime’s nanites heal it, restoring a number of Hit Points per hour equal to its CR (19 Hit Points). Once per day as a full action, Anubis Prime can restore 18d8 Hit Points to itself or any touched construct with the technological subtype.
Orange Force Shield (Ex) This armor upgrade provides Anubis Prime with 40 temporary Hit Points, Fast Healing 9 on the temporary hit points and 80% Fortification.
Zero-day (Ex) Anubis Prime can spend a full action to upload a zero-day virus onto any technological construct it touches. This effect mimics the dominate person spell (DC 26), but it is limited to technological constructs.
Anubis Prime will play a subservient roll to its lesser avatars while in the presence of biological sentient life. If combat breaks out while Anubis prime is present it will first attempt to Bluff the attackers into believing it is a non-combatant. Although, Anubis can survive without its prime avatar it’s the only one powerful enough to contain all of its personality sparks. Unlike most free AAI which are destroyed if their core network is destroyed, Anubis can persist in its prime avatar. Destroying Anubis requires destroying its prime avatar and its core network. If the core network and the prime avatar are destroyed the lesser avatars gain the confused condition.


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