ENERGIZED RINGWORM

The energized ringworm stores electrical current produced by the host’s own nervous system.   It attaches itself beneath the skin on the underside of one of its host’s arms near the wrist.  A spiral pattern beneath the skin, 2-3 inches in diameter makes it easy to identify the worm’s location.  In addition, it glows slightly when fully charged.

While attached to the host an energized ringworm cost the host 1 point of permanent Intelligence drain. However, it does store three charges of electrical energy which can be used to power the 0 level spell energy ray (electricity only) three times per day. For additional information on the energy ray spell, see Energy Ray .

Once you’ve used the stored electrical energy in the energized ringworm, you can’t use it again until you’ve rested for 10 minutes to regain Stamina Points, though you can spend 1 Resolve Point at any point to recharge it immediately.  Recharging the energized ringworm restores all three charges.  The energy ray produced by the energetic ringworm is considered a supernatural effect.

Evolution I increase the energetic ringworm’s storage capacity to six charges and up to two rays can be fired during a single attack action.  Evolution II increases the mystic ringworm’s storage capacity to twelve charges and up to three rays can be fired during a single attack action.

Item type
Bionic

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