SHIRREN BRAIN WORM

For eons, the swarm used brain worms to infect neighboring species.  Each brain worm be used to study their host species strengths and weaknesses from within and cause disorder within their host species ranks.  With superior knowledge and numbers the swarm would then assimilate or annihilate entire species.  The shirred brain worm has been genetically engineered to lose its parasitic tendencies and serve the host in defense against the swarm.

The shirren brain worm burrows into the host thru the mouth and grafts to the hosts upper spine.  It causes 2 points of Constitution drain to its host.  However, the host gains the following psionic powers;

Dimension slide – As a swift action, the host can create a dimensional crack that it can step through to reach another location. This ability is used as part of a move action or withdraw action, allowing them to move up to 50 feet to any location it can see.  The host can only use this ability once per round. The host does not provoke attacks of opportunity when moving in this way, but any other movement it attempts as part of their move action provokes as normal.

Once you’ve used a dimension slide, you can’t use it again until you’ve rested for 10 minutes to regain Stamina Points, though you can spend 1 Edge at any point to recharge the dimension slide immediately.

Ego Whip – The host can use the symbiont’s psychic power to overwhelm the target’s Ego, leaving the target feeling hopeless and unsure of itself. Choose Intellect or Ego the target takes a –2 penalty to that ability score for 2d6 rounds, and also gains the staggered condition for the first round it’s affected. A successful Will save (DC = 13 + ½ host’s level + host’s INT modifier) negates the staggered effect and reduces the duration of the penalty to 1 round.  This is a supernatural mind effecting ability that can be used as long as the host retains at least one Edge.

Id Insinuation - By invading the mind of a creature with the symbiont’s psychic presence, the  symbiont can isolate parts of its mind, preventing the target from functioning in a coherent manner. The target is confused as long as you concentrate on it plus 1 additional round. A successful Will save (DC = 12 + ½ host’s level + host’s INT modifier) negates this effect.  The host can direct the symbiont to attack up to five targets. This is a supernatural mind effecting attack.

Once you’ve used a id insinuation, you can’t use it again until you’ve rested for 10 minutes to regain Stamina Points, though you can spend 1 Edge at any point to recharge the dimension slide immediately.

Item type
Bionic

Comments

Please Login in order to comment!