NEEDLE SPINE LARVA

The needle spine larva is the offspring of the needle spine moth and has been genetically engineered to never mature into adult form.   The larva burrows deep into the host’s arm between the forearm bones.  The only sign left behind by the symbiont is a quarter inch hole on the underside of the arm about three inches up from the wrist.

While attached to the host a needle spine larva causes 1 point of permanent Intellect drain. The larva stores three “needles” in its abdomen which can be fired out from the host’s wrists as natural ranged attacks.  The needles have a 30-ft. range increment and cause 1d4 piercing damage.  In addition to the piercing damage, the needle dissolves doing an additional 1d6 points of acid damage on the following round during the host’s turn.  A needle can be removed with a successful Medicine (first aid) skill check.

Once you’ve used the needles, you can’t use them again until you’ve rested for 10 minutes to regain Stamina Points. You can spend 1 Edge at any point to recharge them immediately.  Recharging the needle spine larva restores all three needles. 

Evolution I, the needle spine larva’s needle damage increases to 2d4 piercing and do 2d6 points of acid damage the following round. The needle spine larva’s needle damage increases to 3d4 piercing and do 4d6 points of acid damage the following round. 

Item type
Bionic

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