MORNING GLORY

The morning glory evolved from a parasitic plant resembling the modern morning glory. It forms a physical and psionic bond with a willing host that is medium sized or larger. The morning glory attaches to its host head where its nanotube like roots make direct connections with the host’s circulatory and nervous systems. The host suffers a -2 penalty to its Strength, Constitution, and Ego scores. In exchange, the host gains the use of the morning glory’s feats and psi-like abilities, using the higher of the morning glory’s manifester level or its own. The morning glory is carried by the host and has no ability to move or act on its own, but can communicate telepathically with the host.

Morning glories are a psionic, symbiotic plant that feeds on life force and psionic energy. They are quite friendly and personable; they approach potential hosts openly, happily explaining what they want (to feed on the host), and what they offer in exchange (their psionic prowess).  They hope to attract a large and physically intimidating host. These hosts represent food, protection, and breeding for the morning glory, which drops seeds at the host’s location about once a week.

Though the presence of the morning glory is physically and mentally uncomfortable, many creatures will accept a morning glory on a temporary basis to get a particular task done, but then decide to keep the symbiont on a long-term basis when it proves to be useful and friendly. Morning glories usually defer to their hosts and are quite happy to not be agents in their own lives, so long as they’re fed and content.

The morning glory is neutral good and has the following ability scores; Intellect 10, and Ego14.  The symbiont will remain relatively happy so long as its powers are used.

The host of a morning glory gains the following psionic-like;

Expansion (Su) - This power causes instant growth, doubling your height, length, and width and multiplying your weight by 8. This increase changes your size category to the next larger one. You gain a +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), a –1 size penalty on attack rolls and AC due to your increased size.  If your new size is Large or larger, you have a space of at least 10 feet and a natural reach of at least 10 feet. This power does not change your speed. If insufficient room is available for the desired growth, you attain the maximum possible size and can make a Strength check (using your increased Strength score) to burst through any enclosures in the process. If you fail, you are constrained without harm by the materials enclosing you—you cannot crush yourself to death by increasing your size.  All your equipment, worn or carried, is similarly expanded by this power. Melee and projectile weapons deal more damage.  Other psionic or magical properties are not affected by this power. Any affected item that leaves your possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown weapons deal their normal damage (projectiles deal damage based on the size of the weapon that fired them). Multiple effects that increase size do not stack, which means (among other things) that you can’t use a second manifestation of this power to further expand yourself.  This power has a duration of 50 minutes.  Using this power is a standard action.

Once you’ve used expansion, you can’t use it again until you’ve rested for 10 minutes to regain Stamina Points, though you can spend 1 Edge at any point to recharge the expansion ability immediately.

Defensive precognition (Su) – The host’s awareness extends a fraction of a second into the future, allowing it to better evade an opponent’s blows.  The host gain a +1 insight bonus to AC and on all saving throws. If caught flat-footed or helpless, this bonus to AC and saving throws does not apply.  This power is constantly in effect as long as the host has Resolve points remaining.

Dimension slide (Su) – As a swift action, the host can create a dimensional crack that it can step through to reach another location. This ability is used as part of a move action or withdraw action, allowing them to move up to 50 feet to any location it can see.  The host can only use this ability once per round. The host does not provoke attacks of opportunity when moving in this way, but any other movement it attempts as part of their move action provokes as normal.

Once you’ve used a dimension slide, you can’t use it again until you’ve rested for 10 minutes to regain Stamina Points, though you can spend 1 Edge at any point to recharge the dimension slide immediately.

Psionic Dodge (Su) - The host must have Edge remaining to use this ability. The host receives a +1 dodge bonus to it’s Armor Class. This bonus stacks with the bonus from the Dodge feat.

Speed of Thought (Su) – When not wearing heavy armor the host gains an insight bonus to its speed of 10 feet. This power is constantly in effect as long as the host has Edge points remaining.

Item type
Bionic

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