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Human

Humans by Emman Cortez

 

Table of Contents


 

Background

Under Construction

Racial Features

The Human's racial features are shown on the following stat block:

The Traveler's Guide to Aellorah

Humans

Humans came next on Aellorah, arriving on the unexplored continent of Myr, near Lekaris' Wellspring in the northwest. Lekaris believed that the relatively short lifespans she granted the Humans would drive them to accomplish great things much more quickly.

The Humans had the drive to pursue their goals much more quickly, but the fear of not accomplishing them in their short lives would eventually drive many to do terrible things as their passion for what they loved gave them the motivation to harm others to see their goals met.

However, many Humans use this passion and love to fuel their creative spirits, creating wondrous works of art and showing their love to those around them. The arrival of the Vesperkin in Myr in the same year eventually helped to unite the Humans. And in the wake of the terrible Grave Rot Plague which began the Age of Extermination, Humans cannot afford not to be united. The Humans and Vesperkin are often seen as a union of Lekaris and Umos' domains. However, the horrors of the plague left a mark on Humans that led many to be wary of large gatherings of other Humans. Many of their traditions and holidays see numerous small groups get together now instead of coming together as one large community, fearing that the plague may one day return to finish them off.

The Humans inherited the divine domains of Zeal and Love, and one other depending on their subrace.

Humans by Emman Cortez
ability score increase: You may increase an ability score of your choice by 2, or increase two ability scores by 1.
age: Humans reach their age of maturity at 18 and on average live for about 60 to 80 years.
Size: Medium
speed: Your base walking speed is 30 ft.
Languages: You can speak, read, and write Myrian and one other language of your choice.
race features:

Unyielding

You refuse to submit in the face of overwhelming stress. When you would fail a saving throw, you may use your reaction to give yourself advantage on the saving throw. You can use this feature a number of times per long rest equal to your proficiency bonus.

Intercede

As a reaction when an ally within 5 ft. of you is attacked, you can choose to take the damage in place of them.

Empathy

While touching a creature that is not immune to the charmed condition, you have the ability to read their surface emotions; such as anger, joy, sadness, fear, etc. While touching a creature like this, you have advantage to Wisdom (Insight) checks to determine their emotional state, intent, or whether they're lying. This does not reveal specific emotions and does not work on creatures such as constructs and undead.

Equilibrium

You have advantage to saving throws to avoid being knocked prone.


 

Subraces

Humans appear in the following subrace variants:

The Traveler's Guide to Aellorah

Durakin

The Durakin strive to find balance in their lives, and typically do not labor for more than 4-6 hours per day, unless forced to – though they are very efficient when they are working. They prefer seeking personal growth and finding the middle ground between good and bad – everything in moderation.

The Durakin inherit the domain of Balance.

ability score increase: Your Wisdom score increases by 1.
age:
Size: Medium
speed:
Languages:
parent race: Humans
race features:

Pendulum

After taking damage from an attack, you can use your reaction to gain a bonus to your next damage roll equal to half the damage received, to a maximum of twice your level. You can do this a number of times per long rest equal to half your proficiency bonus (rounded down).

The Traveler's Guide to Aellorah

Carnakin

Carnakin are skilled craftsmen and artists with a keen eye for details that others would overlook. The mechanically inclined enjoy taking things apart, while the artists are known for creating staggeringly realistic or detailed works.

The Carnakin inherit the domain of Craft.

ability score increase: Your Intelligence score increases by 1.
age:
Size: Medium
speed:
Languages:
parent race: Humans
race features:

Artisan

You have an innate sense for design when crafting and foresee problems others see only too late. While crafting items, you have advantage to any checks made with tools you are proficient in, and expend only half of the gold and material cost if you fail.

The Traveler's Guide to Aellorah

Muscarnakin

The Muscarnakin are born with a natural way with words, using their glib tongues to inspire those around them, and acting as muses to the world's artisans and even fighters. They are skilled at encouraging those they care about, helping them through their struggles and pushing them to do their best.

The Muscarnakin inherit the domain of Inspiration.

ability score increase: Your Charisma score increases by 1.
age:
Size: Medium
speed:
Languages:
parent race: Humans
race features:

Encourage

As a bonus action, you can utter encouraging words to your allies within 30 ft. who can hear you. Until the end of your next turn, affected allies treat any attack roll, ability check, or saving throw they make as if they did not have disadvantage. If they are not affected by disadvantage, they instead receive a bonus to the roll equal to half of your proficiency bonus (minimum 1). You can do this a number of times per long rest equal to half your proficiency bonus (minimum 1).


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