The World So Far
Virosia has had many millennia to grow into a world with advanced sciences and technologies. The discovery of
Mythral by the
Dwarves (a long kept secret by the elves), has lead to many technological advancements that have been shared with the rest of Virosia.
Dwarven Tech
Advancements with mythral are helmed almost exclusively by dwarven magi. One of the most impactful of the modern era are
Velkazar, a form of mythral that can hold
Sar in specific amounts, and release them evenly over a long period. In addition, they can be intentionally overloaded, allowing their energy to come out at once. With many implications in this advancement alone, the Velkazar has lead
Fjorlosia into a rapidly progressing era.
Adzir and Other Golems
Adzir are sturdy creations of stone that are given animation via Velkazar. Developed as a weapon of war originally, adzir were formally banned from military use by the Virosian Realm's Decennial Council not shortly after their creation and implementation. Nowadays, adzir have been repurposed to serve societal and domestic needs in Fjorlosia, including city maintenance, construction, and house-care.
Simplistic Golems, or just
golems, are animated constructions either made after the initial adzir, or that never had intent to be used as weapons. These creatures are typically much more simplistic in creation than adzir, and made with less sturdy materials. Golems are frequently rather small, and complete basic tasks such as refilling inkwells, cleaning surfaces, fetching small things and the like. Often, the velkazar required to power them last around a year to two, but creatures made with a specific stone can use it much more efficiently, resulting in some golems with lifespans in the hundreds of years.
Arcstria, Mythral Boltcasters
Arcstria, or simply
stria are hand-held devices that can propel a projectile with great velocity. Utilizing what is called sar-propulsion or sar-attraction, these devices have proven extremely effective, though they are much too expensive to make en masse. Individuals that might make or possess them are generally seen as high-ranking guardsmen for Fjorlosian royalty or otherwise affluent people involved with Fjorlosian trade.
A projectile known as a drill or tribolt is placed at the anterior of the device, which has a small, near-expulsion velkazar placed just before a projectile, and before the velkazar is a small, sar-containing flake of mythral. When the weapon's trigger is pulled, the primer load is pushed into the velkazar, igniting it, and pushing the projectile forward, into the exterior mythral rail system. This alone wouldn't be fast enough, and so the rail of mythral is used to propel the igniting velkazar and its payload via the pull of mythral on other mythral crystals more saturated with sar. This results in a streak of blue light following the projectile as the sar is burned off over its flight. The rail is then loaded with ambient sar, and must be discharged before use again, but often it takes as little as spinning the weapon in a circular motion to dispel the sar saturation.
Luxstone, Luxedge Weapons, and Sarlux
Sarlux refers to two things; actual lighting and spell-blades, both powered by velkazar. A velkazar that ambiently releases its energy without a disposition or intentional condition is refered to as a sarlux, or more commonly a luxstone. Luxstones, though much more common, technically only refer to the stones specifically used as lighting fixtures. Sarlux are used to imbue specific materials with benefits in accordance with the creation of the stone, most often, luxedge weapons.
Luxstone Lighting
Luxstones are commonplace lighting fixtures in dwarven cities, and are a staple of their society at this point. The lights are bright and go out very slowly when compared to something like an oil lantern, requiring much less in the way of replacement to light the permanently dark underground halls of Fjorlosia. Though rather expensive for their innitial installation, the stones individually will illuminate a space for generally over a decade before going out and disintigrating. If a luxstone is placed within an Insillir, they might last a significantly shorter time and burn much brighter, and the inverse can be said for those placed within an Ansillir.
Human settlements adjacent to Fjorlosia have begun use of luxstones, as well as the Curtain district of
Aleryn sporting them as a show of affluency.
Luxedge Weapons
Luxstones can be made in a way that releases their energy in accordance with specific parameters, and sarlux are made to create structure around their shape in the event of a collision or sudden change in stability: strong vibrations cause the stone to expend sar, creating a layer of magical regidity. When embedded in a weapon, weapon collisions result in the sarlux coating the weapon in magic. Used with bludgeons, this can increase rigidity such that the weapons can be used with much less care for its integrity. When used on bladed weapons, the sarlux will create a sar layer to the exact edge, increasing its cutting potential. Some sarlux are much more potent with others, with edges being as potent as to cut on the molecular level. An edge can cut so well using quality sarlux, that slicing through water produces steam.
Human Tech
A lot of human technology is based either upon dwarven ingenuity, on elven sensibilities, or upon talii efficiencies.