No man's land

"Si vis pacem, para bellum"

DMs Notes
NML is an organization that prevents war, it is also the organization that the players will first be introduced to. Also note that this talks about the North American NML as that is where my campaign is set, but all continents have some version of this.

Structure

There really isn't much of an organizational structure, the wasters are an unorganized group of people that prevent war from breaking out. Generally small squads with a leader work separately on different projects.

Culture

Community and violence are the key values of the wasters; they solve their problems not through diplomatic action but through attacking armies when outnumbered 10-1. They also have a strong sense of loyalty as they are generally up against the world, they have to be in order to survive.

Public Agenda

Internal

Within themselves wasters have a strong sense of duty to their cause: Preventing war. As such their public agenda is to prevent war by any means.

External

They are not diplomats. Most countries would tell you that their agenda is

Don't attack anyone and we won't kill you
— The wasters (according to some)

Assets

Currency

Due to the rather unorganized nature, most funds are in the form of traders throughout the territory of which there are approximately 1000 Seelies that are in the territory.

Troops

Approx. 7,000 armed soldiers

Weapons

They have access to all manner of guns and have even come up with a few creative weapons themselves, they do not, however, have access to a nuclear arsenal or an anti-nuclear defense system.

Transport

Approx. 1/3 of soldiers possess some form of transport.

Pie chart for NML
Pie chart for NML

Fortifications

There are many cities, but the most fortified among them are prepared to withstand siege for up to 30 days.

History

The history of the NML faction is wild and varied. They started as the central region of the USA, then after the seals broke, they became several separate towns, each of these towns have their own histories and cultures making an overall timeline rather impossible, however, every town in this organization has its own timeline separately.

Demography and Population

Species

NML is inhabited by all manner of species of which it treats equally.

Divisions of population

As they are mostly surrounded by enemy states most of their population is in the central North American region as well as some to the north near Canada.

Birth/Death rate

For every 1 death 1.5 children are born

Territories

NML possess all territories not claimed by rival nations, these areas are held however, and they will not allow these nations to march through them unchecked or claim them as their own.

Technological Level

They have access to a 21st century level of technology mixed with magic in certain areas, but most areas don't have access.

Religion

So, you know real world religions? Pretty much all of those. Also, the Drakists, who are much nicer and pretty much just worship Bahamat or Tiamat peacefully.

Agriculture & Industry

Agriculture

As they are smack dab in the middle of Great plains, they do quite a bit of farming, many villages pop up near rivers for water and survive mostly off of what they grow and what they find. What they can't eat they sell back to Canada or The Southern Goblinoid republic.

Industry

There are many industrial areas still functioning, but whatever steel or other useful industrial items they find they will use or sell.

Trade & Transport

The NML uses roads from before the magi-apocalypse to transport goods in and out of the territory. They trade primarily with Canada, trading food or guns for manufactured goods or oil.

Education

Elementary

Almost all cities have some form of elementary education, most of the population is educated up to a 5th or 6th grade level. In areas that do not, children are commonly homeschooled.

Secondary

In terms of secondary education, ie: middle and high school, larger more central population centers will have commonly had free access to these, they will include weapons training and survival tactics in the curriculum. In most areas that do not have these schools' children will be educated by parents in survival and weapons technique, but the core subjects for these schools are less commonly included.

Advanced

3 cities have access to advanced education in NML, with one of these being a classical college, and two being magic, however given the organizations positive relationship with Canada, those who have the means often choose to go to a Canadian college.

University

There is one university in NML they offer the following the degrees:

  • Wilderness medicine
  • Specialist Herbologist
  • Engineering
  • General hunting/gathering
  • Specialist Bowsman
  • Specialist Marksman
  • Specialist Herbologist
  • Specialist Fisherman
Magical

There are two magical higher education facilities, they offer basic higher education in the core subjects as well as the following degrees:

  • Musical manipulation of the weave
  • Innate Magic Managment
  • Religious studies
  • Chi and martial arts
  • Magi-Tech
  • Armoring
  • Automatons
  • Poisons
  • Cannons
  • Creatures
  • Natural Magics
  • Druidic
  • Hunter
  • Studious manipulation of the weave
  • Curses and Blood magic
  • Powers from pacts or deals
  • Illrigging
  • Warlocking

Infrastructure

Most cities have access to an 17th century level of infrastructure, with some of the central having closer to modern.

Founding Date
0
Type
Political, International
Alternative Names
Anarchists, Rebels, Unorganized scum
Demonym
Wasters
Government System
Anarchy
Power Structure
Autonomous area
Economic System
Mixed economy
Gazetteer

This organization controls the central North America, territory bordering what used to be Kentucky, some parts of Canada, what used to be nevada, and some of Mexico in the southern regions.

Currency

Seelie combined with a barter system.

Major Exports

  • Guns
  • Transportaition
  • Certain foods
  • Grains
  • Vegetables

Major Imports

  • Gasoline
  • Certain foods
  • Fruits
  • Vegetables
  • Meats
  • Metals
  • Ammo

Legislative Body

Laws? Whoever heard of Laws?
— --Some waster

As you can imagine, a sparcly organized anarchist faction has little in the way of laws, each of its separate towns may have its own code of laws as system for making them, but they don't enforce them beyond their domain.

Judicial Body

What laws would a court interpret?

Executive Body

Once again, we come to another quirk of semi-organized anarchy, no Executive system! However, mob justice can do the trick.

Controlled Territories
Notable Members

Peace

Canada, being a peaceful organization cooperates with NML in preventing war and NML assists in the development of new technology.

Varied (Neutral, to skirmishing)

The southern goblinoid republic has sometimes attacked the NML and other nations, aside from this the two factions are mostly neutral.

Agression

Due to the majority of Drakists being a violent faction, as well as forcibly assimilating many citizens of NML, NML works to stop the drakists assimilation. However, certain members of the drakist culture who are more peaceful live and work in NML.

War

The HPMs goal of ridding the earth of all Magical races, peoples, and things, is in direct opposition to the NMLs goal of no war, and being a safe bastion for all, thus they are at war, albeit the war is only official on the HPM side and NML is not technically a government.


Cover image: search result for "dystopia" by Adobe