As the races fled their dying worlds through the portals, they emerged into Dór-o Estel for the first time—a land out of sync with time and place, teeming with both unimaginable monsters and wild magic. Yet, alongside these unknown wonders, they also encountered familiar races from other realms, worlds thought lost during The Crack, now impossibly real and thriving in this new land. The First Age is marked by the struggle to explore and understand this strange and uncharted world. The races had to adapt to its bizarre flora, fauna, landscapes, and natural laws, while also learning to coexist with versions of their own kind—races that, though familiar in form, wielded different magics, held divergent cultural norms, and carried unfamiliar biases and hatreds. The challenge of survival in Dór-o Estel was not just about mastering the land, but also navigating the complexities of living alongside those who were both deeply familiar and unsettlingly foreign.