+8 | Expertise Bonus | |
+4 | Proficiency Bonus |
-1 | Strength | |
+5 | Dexterity | |
+2 | Constitution | |
+1 | Intelligence | |
+6 | Wisdom | |
+8 | Charisma |
+9 | Acrobatics | DEX | |
+2 | Animal Handling | WIS | |
+5 | Arcana | INT | |
-1 | Athletics | STR | |
+8 | Deception | CHA | |
+1 | History | INT | |
+2 | Insight | WIS | |
+8 | Intimidation | CHA | |
+1 | Investigation | INT |
+2 | Medicine | WIS | |
+1 | Nature | INT | |
+6 | Perception | WIS | |
+8 | Performance | CHA | |
+4 | Persuasion | CHA | |
+1 | Religion | INT | |
+5 | Sleight of Hand | DEX | |
+9 | Stealth | DEX | |
+2 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Flintlock Pistol | +9 | DEX | 1d10+5 | Piercing | |
Ammunition (Firearms), (Range 60/240), Loading | |||||
Short sword | +9 | DEX | 1d6+5 | Piercing | |
Finesse, Light | |||||
Musket | +9 | DEX | 1d12+5 | Piercing | |
Ammunition (Firearms), (Range 40/120), Loading, Two-Handed | |||||
Pepperbox | +9 | DEX | 1d10+5 | Piercing | |
Reload, Misfire | |||||
Blunderbuss | +9 | DEX | 2d8+5 | Piercing | |
Ammunition (range 20/60), Loading, Two-handed | |||||
Bad-News | +9 | DEX | 2d12+5 | Piercing | |
Ammunition (Firearms), (Range 200/800) |
The statblocks of your Weapons, armor and other important/magical equipment
Xanathar's Guide to Everything
Wondrous Item
Common
This elegant outfit of traveler's clothes magically mends itself to counteract daily wear and tear. Pieces of the outfit that are destroyed can't be repaired in this way.
Wondrous Item
Uncommon
While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.
DMG
Wondrous Item
Uncommon
This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.
If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum of 1 minute), after which time they begin to suffocate.
Placing a bag of holding inside an extradimensional space created by a Heward's handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way and can't be reopened.
Weight: 15 lb.
The statblocks of your class features
The | Warlock | ||||||
---|---|---|---|---|---|---|---|
level | Proficiency Bonus | Features | Cantrips Known | Spells Known | Spell Slots | Slot Level | Invocations Known |
1 | +2 | Otherworldly Patron, Pact Magic | 2 | 2 | 1 | 1st | - |
2 | +2 | Eldritch Invocations | 2 | 3 | 2 | 1st | 2 |
3 | +2 | Pact Boon | 2 | 4 | 2 | 2nd | 2 |
4 | +2 | Ability Score Improvement, Eldritch Versatility (Optional) | 3 | 5 | 2 | 2nd | 2 |
5 | +3 | - | 3 | 6 | 2 | 3rd | 3 |
6 | +3 | Otherworldly Patron feature | 3 | 7 | 2 | 3rd | 3 |
7 | +3 | - | 3 | 8 | 2 | 4th | 4 |
8 | +3 | Ability Score Improvement, Eldritch Versatility (Optional) | 3 | 9 | 2 | 4th | 4 |
9 | +4 | - | 3 | 10 | 2 | 5th | 5 |
10 | +4 | Otherworldly Patron feature | 4 | 10 | 2 | 5th | 5 |
11 | +4 | Mystic Arcanum (6th level) | 4 | 11 | 3 | 5th | 5 |
12 | +4 | Ability Score Improvement, Eldritch Versatility (Optional) | 4 | 11 | 3 | 5th | 6 |
13 | +5 | Mystic Arcanum (7th level) | 4 | 12 | 3 | 5th | 6 |
14 | +5 | Otherworldly Patron feature | 4 | 12 | 3 | 5th | 6 |
15 | +5 | Mystic Arcanum (8th level) | 4 | 13 | 3 | 5th | 7 |
16 | +5 | Ability Score Improvement, Eldritch Versatility (Optional) | 4 | 13 | 3 | 5th | 7 |
17 | +6 | Mystic Arcanum (9th level) | 4 | 14 | 4 | 5th | 7 |
18 | +6 | - | 4 | 14 | 4 | 5th | 8 |
19 | +6 | Ability Score Improvement, Eldritch Versatility (Optional) | 4 | 15 | 4 | 5th | 8 |
20 | +6 | Eldritch Master | 4 | 15 | 4 | 5th | 8 |
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
PHB
0-level (Cantrip) Necromancy
Player's Handbook
0-level (Cantrip) Conjuration
PHB
1-level Enchantment
PHB
1-level Necromancy
PHB page 264.
2-level Illusion
PHB
2-level Necromancy
PHB
3-level Necromancy
PHB
3-level Illusion
Ritual - does not require spell slot, takes 10 minutes longer3-level Necromancy
PHB
3-level Necromancy
PHB
3-level Conjuration
XGtE
4-level Conjuration
PHB
4-level Abjuration
PHB
4-level Illusion
XGE
4-level Necromancy
PHB
5-level Abjuration
PHB
5-level Conjuration
XGtE
5-level Necromancy
Statblocks for your Trinkets, businesses, building, castles, empires.