+6 | Expertise Bonus | |
+3 | Proficiency Bonus |
+0 | Strength | |
+11 | Dexterity | |
+2 | Constitution | |
+9 | Intelligence | |
-2 | Wisdom | |
+4 | Charisma |
+7 | Acrobatics | DEX | |
-1 | Animal Handling | WIS | |
+3 | Arcana | INT | |
+3 | Athletics | STR | |
+2 | Deception | CHA | |
+3 | History | INT | |
+2 | Insight | WIS | |
+2 | Intimidation | CHA | |
+6 | Investigation | INT | |
+6 | Alchemist supplies | INT |
-1 | Medicine | WIS | |
+3 | Nature | INT | |
-1 | Perception | WIS | |
+2 | Performance | CHA | |
+2 | Persuasion | CHA | |
+3 | Religion | INT | |
+4 | Sleight of Hand | DEX | |
+4 | Stealth | DEX | |
+2 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Rapier | +7 | DEX | 1d8+4 | piercing | |
Finesse | |||||
Hand Crossbow | +7 | DEX | 1d6+4 | piercing | |
Range (30/120 light; Ammunition) | |||||
Longsword | +0 | STR | 2d8+2 | slicing | |
Magical; 3 Commands (Fighting on my side after 3 Commands Long Rest) |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.