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Vaisserrai

3 Level (0/2700 XP for level-up) Temple Knight Background White dragonborn Race / Species / Heritage True Neutral Alignment
Grave domain Cleric
Level 3
Hit Dice: 3/3
1d8+2 Class 1

STR
15
+2
DEX
12
+1
CON
15
+2
INT
11
+0
WIS
16
+3
CHA
9
-1
24
Hit Points
+1
Initiative (DEX)
15
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
15
Passive Perception
1 / 1
Channel divinity
+4 Expertise Bonus
+2 Proficiency Bonus
+2 Strength
+1 Dexterity
+2 Constitution
+0 Intelligence
+5 Wisdom
+1 Charisma
saving throws
+1 Acrobatics DEX
+3 Animal Handling WIS
+0 Arcana INT
+5 Athletics STR
-1 Deception CHA
+0 History INT
+3 Insight WIS
-1 Intimidation CHA
+0 Investigation INT
skills
+5 Medicine WIS
+0 Nature INT
+5 Perception WIS
-1 Performance CHA
-1 Persuasion CHA
+3 Religion INT
+1 Sleight of Hand DEX
+1 Stealth DEX
+3 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Warhammer +4 STR 1d8+2 Bludgeoning
 Versatile
Warhammer (2h) +2 STR 1d10+2 Bludgeoning
 Versatile
Javelin +2 STR 1d6+2 Piercing
  Thrown
Attacks
Draconic Ancestry. White Cold 15 ft. cone (Con. save)

Features & Traits
Chain Mail, 2 Widow’s Lotus, 1 Holy Symbol (Amulet), Warhammer, scale mail, javelin, explorer pack, shield

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Common, Draconic

Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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Level 0 Spells

Level 1 Spells

Level 2 Spells

PHB P.278

Spiritual Weapon

2-level Evocation

Casting Time: 1 Bonus Action
Range/Area: 60ft
Components: V,S
Duration: 1 minute
You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again.
When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.
  As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.
  The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (Thor for his hammer) make this spell’s effect resemble that weapon.
At higher levels: When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above the 2nd.
Available for: Cleric, Paladin (Conquest)

Player's Handbook p255

Lesser Restoration

2-level Abjuration

Casting Time: 1 action
Range/Area: Touch
Components: V, S
Duration: Instantaneous

You touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned.
Available for: Artificer, Bard, Cleric, Druid, Paladin, Ranger, Sorcerer (Divine Soul), Warlock (The Celestial)

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