| +6 | Expertise Bonus | |
| +3 | Proficiency Bonus |
| -1 | Strength | |
| +1 | Dexterity | |
| +3 | Constitution | |
| +1 | Intelligence | |
| +3 | Wisdom | |
| +6 | Charisma |
| +1 | Acrobatics | DEX | |
| +3 | Animal Handling | WIS | |
| +4 | Arcana | INT | |
| -1 | Athletics | STR | |
| +3 | Deception | CHA | |
| +4 | History | INT | |
| +6 | Insight | WIS | |
| +3 | Intimidation | CHA | |
| +1 | Investigation | INT |
| +3 | Medicine | WIS | |
| +1 | Nature | INT | |
| +9 | Perception | WIS | |
| +3 | Performance | CHA | |
| +6 | Persuasion | CHA | |
| +1 | Religion | INT | |
| +1 | Sleight of Hand | DEX | |
| +1 | Stealth | DEX | |
| +3 | Survival | WIS |
| Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
|---|---|---|---|---|---|
| Dagger | +2 | STR | 1d4-1 | Piercing | |
| Finesse, light, thrown (20/60) | |||||
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
| d4 | Autumn Personality Trait |
|---|---|
| 1 | If someone is in need, you never withhold aid. |
| 2 | You share what you have, with little regard to your own needs. |
| 3 | There are no simple meals, only lavish feasts. |
| 4 | You stock up on fine food and drink. You hate going without such comforts. |
| d4 | Autumn Flaw |
|---|---|
| 1 | You trust others without thought. |
| 2 | You give to the point that you leave yourself without necessary supplies. |
| 3 | Everyone is your friend, or a potential friend. |
| 4 | You spend excessively on creature comforts. |
| d4 | Winter Personality Trait |
|---|---|
| 1 | The worst case is most likely to occur. |
| 2 | You preserve what you have. Better to be hungry today and have food for tomorrow. |
| 3 | Life is full of dangers, but you are ready for them. |
| 4 | A penny spent is a penny lost forever. |
| d4 | Winter Flaw |
|---|---|
| 1 | Everything dies eventually. Why bother building anything that is supposedly meant to last? |
| 2 | Nothing matters to you, and you allow others to guide your actions. |
| 3 | Your needs come first. In winter, all must watch out for themselves. |
| 4 | You speak only to point out the flaws in others’ plans. |
| d4 | Spring Personality Trait |
|---|---|
| 1 | Every day is the greatest day of your life. |
| 2 | You do everything with enthusiasm, even the most mundane chores. |
| 3 | You love music and song. You supply a tune yourself if no one else can. |
| 4 | You can’t stay still. |
| d4 | Spring Flaws |
|---|---|
| 1 | You overdrink. |
| 2 | Toil is for drudges. Yours should be a life of leisure. |
| 3 | A pretty face infatuates you in an instant, but your fancy passes with equal speed. |
| 4 | Anything worth doing is worth doing again and again. |
| d4 | Summer Personality Traits |
|---|---|
| 1 | You believe that direct confrontation is the best way to solve problems. |
| 2 | Overwhelming force can solve almost anything. The tougher the problem, the more force you apply. |
| 3 | You stand tall and strong so that others can lean on you. |
| 4 | You maintain an intimidating front. Better to prevent fights with a show of force than to harm others. |
| d4 | Summer Flaws |
|---|---|
| 1 | You are stubborn. Let others change. |
| 2 | The best option is one that is swift, unexpected, and overwhelming. |
| 3 | Punch first. Talk later. |
| 4 | Your fury can carry you through anything. |
| Spell Level | Spell |
|---|---|
| 1st | Disguise Self, Silent Image |
| 2nd | Darkness, Pass Without Trace |
| 3rd | Clairvoyance, Major Image |
| 4th | Greater Invisibility, Hallucinatory Terrain |
| 5th | Mislead |
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Tasha's Cauldron of Everything, pg. 108
0-level (Cantrip) Enchantment
You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take 1d6 psychic damage and subtract 1d4 from the next saving throw it makes before the end of your next turn.
This spell’s damage increases by 1d6 when you reach certain levels: 5th level ( 2d6 ), 11th level ( 3d6 ), and 17th level ( 4d6 ).
PHB pg. 252
1-level Divination
Ritual - does not require spell slot, takes 10 minutes longerStrixhaven
1-level Enchantment
PHB
2-level Divination
SRD
2-level Divination
SRD
3-level Divination
SRD
3-level Enchantment
SRD
3-level Transmutation
Statblocks for your Trinkets, businesses, building, castles, empires.