Reputation is important to maintain in any settlement, especially when its the only settlement for hundreds of miles. Reputation works similarly to Renown in The Dungeon Masters Guide except that unlike Renown reputation can become negative. This table shows the effects of certain degrees of renown and how they affect peoples opinion of the character of the party as a whole. Bear in mind that reputation is not universal and thus someone could have a Lauded reputation in one city and a Villainous one in another
Renown | Opinion | Affects |
---|---|---|
20 | Lauded | Celebrations are held when they return to town with people lining up on street corners to see them. Only expensive goods and services like magic items and scrying don't come free to them and they are considered the greatest heroes the town has ever seen. |
15 | Beloved | Considered pillars of the community if they live there or if they only visit are often met with people hailing and greeting them in the streets if when they visit. Sometimes goods and services are offered to them for free and even just having them over for a dinner or a party is considered an honor. |
10 | Distinguished | At this reputation or higher all reputation increases are reduced by one, i.e. if reputation would increase by 2 it increases by one instead, if it would increase by 1, 0 instead. In addition they are quite popular and often invited to house dinners, celebrations, and sometimes given a discount for goods and services |
5 | Respected | Can easily receive small favors from those that they ask. For the sake of persuasion checks unless being influenced by some other factor NPC's in this settlement start with an attitude of friendly (see pages 244-245 of Dungeons Masters Guide) |
0 | Neutral | People likely do not even know about this person, and if they do they have a pretty neutral opinion about them. For the sake of persuasion checks unless being influenced by some other factor NPC's in this settlement start with an attitude of indifferent (see pages 244-245 of Dungeons Masters Guide) |
-5 | Disliked | Most people have a negative view of the party, getting into someone's private residence is quite difficult unless gold or a very good reason is involved and some goods and services will likely cost more than normal. For the sake of persuasion checks unless being influenced by some other factor NPC's in this settlement start with an attitude of Hostile (see pages 244-245 of Dungeons Masters Guide) |
-10 | Hated | At this reputation or below all reputation increases and decreases are reduced by one. A gain of 2 will only result in 1 and a loss of 3 will only result in 2 lost, etc. In addition they are publicly ostracized and without a very good reason or a significant amount of coin they will not receive services or good from anyone nor be received in their homes. |
-15 | Abominated | Not allowed where they hold it and will be forcefully escorted out of the town if they enter it. |
-20 | Villainous | Has a high bounty on their head and all those able that know of their reputation will likely attempt to kill them on sight. |