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Sophia Winter

6 Level (0/23000 XP for level-up) Soldier: major Background high elf age Race / Species / Heritage lawful neutral Alignment
Fighter: Arcane Archer
Level 6
Hit Dice: 6/6
1d10+2 Class 1

STR
10
+0
DEX
18
+4
CON
14
+2
INT
14
+2
WIS
12
+1
CHA
8
-1
44
Hit Points
+4
Initiative (DEX)
18
Armor Class (AC)
+3
Prof. Bonus
30
Speed (walk/run/fly)
14
Passive Perception
Spellcasting ...
+5 Attack mod
INT Ability
+2 Abi Mod
13 Save DC
+6 Expertise Bonus
+3 Proficiency Bonus
+3 Strength
+4 Dexterity
+5 Constitution
+2 Intelligence
+1 Wisdom
-1 Charisma
saving throws
+4 Acrobatics DEX
+1 Animal Handling WIS
+5 Arcana INT
+3 Athletics STR
-1 Deception CHA
+2 History INT
+1 Insight WIS
+2 Intimidation CHA
+2 Investigation INT
skills
+1 Medicine WIS
+2 Nature INT
+4 Perception WIS
-1 Performance CHA
-1 Persuasion CHA
+2 Religion INT
+4 Sleight of Hand DEX
+7 Stealth DEX
+4 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
oath bow +7 DEX 1d10+2+4 piercing
short sword +7 DEX 1d6+4 slashing
Attacks

Spell Book

FIGHTER: archery fighting style

FEATS: Gift of the Chromatic Dragon, ritual caster
Chromatic Infusion. As a bonus action, you can touch a simple or martial weapon and infuse it with one of the following damage types: acid, cold, fire, lightning, or poison. For the next minute, the weapon deals an extra 1d4 damage of the chosen type when it hits. After you use this bonus action, you can’t do so again until you finish a long rest.
Reactive Resistance. When you take acid, cold, fire, lightning, or poison damage, you can use your reaction to give yourself resistance to that instance of damage. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
ARCANE SHOT: Grasping Arrow. When this arrow strikes its target, conjuration magic creates grasping, poisonous brambles, which wrap around the target. The creature hit by the arrow takes an extra 2d6 poison damage, its speed is reduced by 10 feet, and it takes 2d6 slashing damage the first time on each turn it moves 1 foot or more without teleporting. The target or any creature that can reach it can use its action to remove the brambles with a successful Strength (Athletics) check against your Arcane Shot save DC. Otherwise, the brambles last for 1 minute or until you use this option again.

Piercing Arrow. You use transmutation magic to give your arrow an ethereal quality. When you use this option, you don’t make an attack roll for the attack. Instead, the arrow fires forward in a line, which is 1 foot wide and 30 feet long, before disappearing. The arrow passes harmlessly through objects, ignoring cover. Each creature in that line must make a Dexterity saving throw. On a failed save, a creature takes damage as if it were hit by the arrow, plus an extra 1d6 piercing damage. On a successful save, a target takes half as much damage.

Features & Traits
longbow, studded leather, short sword. 40 gold, 59 silver rope x2, bedroll ring of sending
20 rations

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
rituals: alarm
find familiar (Miskunn)
SPELLS: Message



Oath bow
When you nock an arrow on this bow, it whispers in Elvish, "Swift defeat to my enemies." When you use this weapon to make a ranged attack, you can, as a command phrase, say, "Swift death to you who have wronged me." The target of your attack becomes your sworn enemy until it dies or until dawn seven days later. You can have only one such sworn enemy at a time. When your sworn enemy dies, you can choose a new one after the next dawn.
When you make a ranged attack roll with this weapon against your sworn enemy, you have advantage on the roll. In addition, your target gains no benefit from cover, other than total cover.
While your sworn enemy lives, you have disadvantage on attack rolls with all other weapons.
Proficiency with a longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Spellcasting
Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Languages: Common, Elvish, gnomish

Languages & Proficiencies
I've lost too many friends, and I'm slow to make new ones.

Personality Traits
Nation. My city, nation, or people are all that matter. (Any)

Ideals
I would still lay down my life for the people I served with.

Bonds
I obey the law, even if the law causes misery.

Flaws
description: Sophia looks around 5 and a half feet tall with long ginger hair that has white streaks she apereas to be middle aged she is in leather armor with a hooded cloak with a bow stung across her with a short blade at her side there appears to be a military insignia on her shoulder but it is mostly covered by the cloak

Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
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