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Lucina

20 Level (0/355000 XP for level-up) Background Human(variant) Race / Species / Heritage Chaotic Neutral Alignment
Psi Fighter
Level 20
Hit Dice: 20/20
1d10+5 Class 1

STR
14
+2
DEX
20
+5
CON
20
+5
INT
20
+5
WIS
8
-1
CHA
11
+0
205
Hit Points
+5
Initiative (DEX)
17
Armor Class (AC)
+6
Prof. Bonus
30
Speed (walk/run/fly)
15
Passive Perception
6 / 6
Psi Energy Dice. (1d12)
+12 Expertise Bonus
+6 Proficiency Bonus
+8 Strength
+5 Dexterity
+11 Constitution
+5 Intelligence
-1 Wisdom
+0 Charisma
saving throws
+5 Acrobatics DEX
-1 Animal Handling WIS
+5 Arcana INT
+8 Athletics STR
+0 Deception CHA
+5 History INT
-1 Insight WIS
+0 Intimidation CHA
+5 Investigation INT
skills
-1 Medicine WIS
+5 Nature INT
+5 Perception WIS
+0 Performance CHA
+0 Persuasion CHA
+5 Religion INT
+5 Sleight of Hand DEX
+5 Stealth DEX
-1 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Psion Blade-1h +13 DEX 1d8+2+2+5 Psychic
 Glowing(10/20), +1d8 to Casters, + 1d8+5 force
Psion Blade-2h +13 DEX 1d10+2+5 Psychic
 Glowing(10/20), +1d8 to Casters, + 1d8+5 force
Uncivilized (2 shot pistol) +12 DEX 1d10+1+5 Piercing, (30/90)
 Can attack as a bonus action, + 1d8+5 force
Attacks

Active


Second Wind (1/short). As a bonus action to regain 1d10+20 hp.
Action Surge (1/turn, 2/short). You can take one additional action this turn.
Indomitable (3/long). Reroll a failed saving throw. Must use the new roll.
Medatation (1/short). As a bonus action, regain one PED.
Guarded Mind 2 (1 PED). At the start of your turn, you can remove the charmed or
frightened condition from yourself for 1 PED.
Feat - Defensive Duelist. As a reaction, gain 6 AC for 1 incoming melee attack.
Psi-Powered Leap (1/short or 1 PED). As a bonus action, gain a 60-foot flying
speed until the end of your turn.

Passive


Fighting Style - Dueling. Gain +2 damage to melee weapons when 2nd hand empty.
Extra Attack. Attack four times when you take the Attack action on your turn.
Ability Score Improvement. +16 (+2*7+2)
Psichic Energy Dice [PED](6/long). Tokens in forum of 1d12 .
Guarded Mind 1. You have resistance to psychic damage.

Protective Field (30ft + EYE, 1 PED). As a reaction, when a creature takes damage, you can reduce the damage by 1 PED+int .
Bulwark of Force (30ft + EYE, 1/long or 1 PED). As a bonus action, you give half-cover to up to 5 creatures, including yourself, for 1 minute or until you're incapacitated.

Psionic Strike (1/turn + 1 PED). Immediately after damaging a target within 30 feet, you can add 1 PED+int of force damage.
Telekinetic Thrust. When using Psionic Strike, you can force the target to make a DC 19 Str save. On a fail, being moved 10 feet horizontally and landing prone.

Telekinetic Movement (30ft + EYE, 1/short or 1 PED). As an action, you can move one loose Large or smaller object of size up to 30 feet to an unoccupied space. Tiny objects can be moved to your hand.
Telekinetic Master (1/long or 1 PED). You can cast Telekinesis for free, using Intelligence as spellcasting (11).
On each of your turns while you concentrate on the spell, you can make one attack with a weapon as a bonus action.

Features & Traits
Stuff
  • Psion Blade
  • Studded leather
  • Uncivilised, 20 bullets
  • explorer's pack

  • Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 20 Money
    Languages: Common
    Armor: All armor, shields
    Weapons: Simple weapons, martial weapons
    Tool: None

    Languages & Proficiencies
    Base stats: 16 13 15 14 8 11

    Notes


    ™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
    To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

    The statblocks of your Weapons, armor and other important/magical equipment

    Psion Blade

    Weapon

    Very Rare Requires Attunement

    This item appears to be a Longsword hilt.
    While grasping the hilt, you can use a Bonus Action to make a blade of psychic force appear or disappear.

    +2 longsword. +2 to attack and damage.

    Finesse. You can use Dextarity as the modifier for this weapon.

    Glowing. Sheds bright light in a 10-foot radius and dim light for an additional 20 feet.

    Versatile. Can be 2-handed to increase damage dice rank.

    Mage Hunter. You deal an additional 1d8 damage to spellcasters.

    Type Damage Damage Range
    Martial Melee 1d8 Psychic


    Weight: 3 lb

    Uncivilised

    Firearm

    Uncommon

    Ammunitoin (range 30/90), loading(2), Quick

    Loading(2). The weapon has a 2 round internal magazine. Fully reloading takes an action, but reloading 1 shot takes a bonus action.

    Quick. You can make one attack with this weapon as a bonus action.

    Type Damage Damage Range
    Simple Ranged 1d10 piercing / +1 to hit and damage None 30/90


    Weight: 3 lbs

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    Created by

    stormgate_dnd.

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