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Capella Ascendit

Satyr Race
Orde ( Lineage of Coin ) Origin
Divine Soul Sorcerer 7 Class & Level
Lawful Neutral Alignment
Falaael Deity
Factionless Faction
Rank/Position
Loyalty
Company

Strength 10
+0
Dexterity 11
+0
constitution 15
+2
intelligence 16
+3
wisdom 11
+0
charisma 20
+5
Total Hit Dice 7
Hit Die
1d6+2
+0 proficiency bonus
+0 Strength
+0 Dexterity
+5 Constitution
+3 Intelligence
+0 Wisdom
+8 Charisma
saving throws
+0 Acrobatics
+0 Animal Handling
+6 Arcana
+0 Athletics
+5 Deception
+6 History
+3 Insight
+5 Intimidation
+3 Investigation
+0 Martial
+3 Medicine
+3 Nature
+0 Perception
+8 Performance
+8 Persuasion
+6 Religion
+0 Sleight of Hands
+0 Stealth
+0 Survival
skills

 

MV

Prestige

Attunement Slots
10
Armor Class
44
Hit Points
+0
Initiative
30ft.
Speed
Attacks
Origin: Religion , Persuasion
Class: Insight , Arcana
Saves: Con, Charisma
Armor: None
Factionless: Performance , Viol
Lip Service- History
Proficiences
Cantrips:
-Ray of Frost
-Sacred Flame
-Dancing Lights ( Regal )
-Message
-Mage Hand
-Blade Ward

1st Level:
-Charm Person
-Disguise Self
-Cure Wounds

-Bless (Bloodline)

2nd Level:
-Detect Thoughts
-Dragon's Breath

3rd Level:
-Haste
-Fly

4th Level:
-Dimension Door
Spellcasting
Shiftweave (140g)
When a suit of shiftweave is created, up to five different outfits can be embedded into the cloth. While wearing the clothing, you can speak its command word as a bonus action to transform your outfit into your choice of one of the other designs contained within it. Regardless of its appearance, the outfit can't be anything but clothing. Although it can duplicate the look of other magical clothing, it doesn't gain their magical properties.

 


Vjewllery (2600g)
1. As an action you can send a 5 word message to a creature who you know the name of and have physically met before. This message is read aloud in their head in your voice and the creature knows you sent it. This message can travel great distances, but has a 20% chance to fail if sent to a different plane of existence. You can do this 10 times, regaining all uses after finishing a long rest.
2.This item contains 5 charges. As an action when you are within 30 feet of a friendly creature, you can expend 1 or more charges to restore 1d4+1 Hit points. You regain all expended charges after finishing a long rest.

 

Two Daggers
Quarterstaff
Explorer's Pack
Viol (30g)
Equipment
Factionless
Faction
The Mad Man
Stat Array
Racial Ability Score Improvement – Your Charisma score increases by 2 and you gain +1 to an ability score based on your choice of horns.
ASI - +2 Charisma
Church Boon- +1 Int

Horns- Regal +1 Int , Adv against Evocation Spells ( You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it. In addition, you gain advantage on saving throws vs. spells of the same school of magic as the cantrip you chose )


Ordeans are all born with the ability to debate and convey their points in the most efficient manner possible. You gain a +1 to Charisma

Darkvision – Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Fey Creature – Satyrs are creatures with both the fey and humanoid subtype.

Laughing Mad – Satyrs are immune to the confusion spell and forms of madness that are not fey in origin.

Languages – You can speak, read, and write Common and Sylvan. Sylvan is a majestic language native to the planar lands of the feywild, filled with song-like words that roll gently off the tongue as if magic was imbibed in every syllable.

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Favored by the Gods
Starting at 1st level, divine power guards your destiny. If you fail a saving throw or miss with an attack roll, you can roll 2d4 and add it to the total, possibly changing the outcome.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Empowered Healing
Starting at 6th level, the divine energy coursing through you can empower healing spells. Whenever you or an ally within 5 feet of you rolls dice to determine the number of hit points a spell restores, you can spend 1 sorcery point to reroll any number of those dice once, provided you aren't incapacitated. You can use this feature only once per turn.

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Lineage of Coin

Choose a single cleric domain, you may use that domain's channel divinity once per week. (Stars - Starburst) If you gain channel divinity from a domain you possess, you may instead change your channel divinity once per long rest to that of another domain. This choice remains until you change it. Your character level counts as your cleric level for the purposes of this channel divinity. Clerics cannot use this origin to change their Turn Undead channel divinity effect.

Skill Prof – Persuasion
Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Lonzo.

Statblock Type

Verum Character Sheet

Link/Embed