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Excal-heim

Astari

ability score increase: +1 Wis, +1 Cha
age: Astari mature at the same rate as their mother but can live up to 400 years.
alignment: Imbued with celestial power and a desire to change the world, Astari are any alignment but are rarely passive
Size: Medium
speed: 30 feet
Languages: Common, Celestial, and any other language native to their parents.
race features:
Heritage. Pick a humanoid race for your family. You do not gain the abilities, traits, and/or feats of that race but do gain their appearance, specifically the mother. See below for more on your appearance.
Different Darkvision You can see in dim light within 45 feet of you as if it were bright light, and in darkness as if it were dim light.
Celestial. Your creature type is celestial for the purposes of spells and effects. You are vulnerable to necrotic damage but immune to diseases.
Additionally, at 3rd level you gain 1 blessing from those listed below. You gain an additional blessing at 9th level.

Blessings:

  • Blessing of Leadership: As an action, you can make a performance check to inspire up to 3 allies of your choice within 30ft. On a success, they gain advantage on their next D20 roll. You may not choose yourself. You must take a short rest before using this trait again. DC = 11 + 2 per creature.
  • Blessing of Domination: As an action, a creature you choose within 60ft falls into a trance. The creature makes a Wis save, becoming charmed for 3 rounds on a fail. You must take a short rest before using this trait again. DC = 8 + the creatures cr/level.
  • Blessing of Knowledge: As a bonus action, you can learn the curent hp, max hp, and AC of all creatures you choose within a 30-foot radius.
  • Blessing of Truth: Once per short rest, for 1 minute you can tell when a creature you can hear or see is lying and get a faint idea of the truth.
  • Blessing of Endurance: For 1 minute, gain advantage against being knocked prone or stunned. You must take a short rest before using this trait again.
  • Blessing of Beasts: For 1 minute, when you deal max damage the target must make a str save or be knocked prone. You must take a short rest before using this trait again. DC = damage dealt + 8.
  • Blessing of Perpetuation: For 1 minute, you have advantage on all exhaustion and concentraition rolls. You must take a short rest before using this trait again.
  • Appearance

    While you don't gain the abilities, traits, and/or feats of your mothers race, you do gain their appearance. Until early adulthood, an astari will be indistinguishable from their peers, at which point three abnormal changes take place.
    1. Their hair turns an unnatural color as though it were dyed and their eyes gain a faint glow to them.
    2. Their physical appearance becomes exaggerated and stylized, becoming more action-hero-like.
    3. They gain a deep seated thirst for adventure and to change the world.
    Astari are born to the families of humanoids seemingly out of nowhere but in truth this only happens whenever the gods are trying to fix something but are constrained by their code of conduct, which is almost always. To achive their goals without breaking the rules they take a developing featus and give it a small boost, making a person with a natural predisposition for questing and adventure. Born to save the day and become heroes, without the tragedy usually needed to get mortals off their butt.   Dispite the frequency of their birth, Astari are relatively rare because questing is dangerous. However, in the rare chance they survive and settle down, their children are guaranteed to be another Astari with similar gifts.   A very important distinction is that Astari are not fated to be successfull in their quests, the gods intervention and aid ended before they were born. They don't make better clerics, paladins, monks, or heros than anyone else. They certainly aren't more likely to survive their quest, just to go on it. Not that any of them realize that.

    Created by

    stormgate_dnd.

    Statblock Type

    Race/Species

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