race features:
Mental Trap: If a creature attempts to affect or enter your mind with magic or psychic powers, as a Reaction you can force them to make a DC 8 + Your Wisdom + Proficiency Saving Throw or become Stunned until the end of their next turn.
Long Walker: You can forgo the taking a level of Exhaustion once per Long Rest.
Shell Walk: You can move 5ft while you are retreated into your shell.
Description:
"The land dwellers of the Julkin, the Roundshells typically take their time to explore the world and its experiences. Not really in a rush for but wanting to take in the locations they visit. They are a bit larger then the Flatshells and have shells that are more dome shaped. Their necks a quite a bit longer as well."