| name | Testy McFallouterson |
|---|---|
| level | 1 |
| xp earned | 1000 |
| xp to next level | 2000 |
| origin | Brotherhood of Steel |
| Name | TAG | Attr | Rank | ∑ |
|---|---|---|---|---|
| Athletics | STR | 3 | 14 | |
| Barter | CHA | 0 | 5 | |
| Big Guns | END | 3 | 10 | |
| Energy Weapons | PER | 0 | 5 | |
| Explosives | PER | 2 | 7 | |
| Lockpick | PER | 0 | 5 | |
| Medicine | INT | 0 | 5 | |
| Melee Weapons | STR | 2 | 13 | |
| Pilot | PER | 0 | 5 |
| Name | TAG | Attr | Rank | ∑ |
|---|---|---|---|---|
| Repair | INT | 1 | 6 | |
| Science | INT | 0 | 5 | |
| Small Guns | AGI | 2 | 8 | |
| Sneak | AGI | 0 | 6 | |
| Speech | CHA | 0 | 5 | |
| Survival | END | 2 | 9 | |
| Throwing | AGI | 2 | 8 | |
| Unarmed | STR | 3 | 14 |
| Location | Phys. DR | En. DR | Rad. DR | HP |
| Head (1-2) | 2 | 1 | 0 | 4 |
| Torso (3-8) | 1 | 1 | 0 | 4 |
| Left Arm (9-11) | 0 | 0 | 0 | 4 |
| Right Arm (12-14) | 0 | 0 | 0 | 4 |
| Left Leg (15-17) | 1 | 1 | 0 | 4 |
| Right Leg (18-20) | 1 | 1 | 0 | 4 |
| Armor is Power Armor (STR = 11) | ||||
| Name | TAG | Type | Dmg | Ammo Type | Range | Rate |
|---|---|---|---|---|---|---|
| .44 Pistol | Small Guns | 6d6 | .44 | C | 1 | |
| Effects | Vicious | Qualities | Close quarters | Weight | 4 | |
| Hunting Rifle | Big Guns | 6d6 | Rifle Ammo | L | 1 | |
| Effects | Piercing 1 | Qualities | Two-handed | Weight | 10 | |
| Heavy Incinerator | Big Guns | 5d6 | Flamer Fuel | M | 3 | |
| Effects | Qualities | Debilitating, Two-Handed | Weight | 20 | ||
| Switchblade | Melee Weapons | 2d6 | - | C | - | |
| Effects | Qualities | Concealed | Weight | 1 | ||
| Uppercut | Unarmed | 1d6 | - | |||
| Effects | Qualities | Weight |
| Caliber | Type | Count |
|---|---|---|
| .44 | Physical | 50 |
| Rifle Ammo | Physical | 12 |
| Flamer Fuel | Physical | 5 |
| Perk | Rank |
|---|---|
| ACTION BOY | 1 |
| When you spend AP to take an additional major action, you do not suffer the increased skill test difficulty during your second action. | |
| Perk | Rank |
|---|---|
| LIGHT STEP | 1 |
| When you roll to generate any complications on an Agility-based skill test, you may ignore one complication for every 1 AP spent. In addition, you may re-roll 1d20 on any AGI + Athletics test to avoid traps triggered by pressure plates or similar mechanisms. | |
| Item | Weight |
|---|---|
| Dog Helmet | 1 |
| Light Dog Armor (Torso and Legs) | 3 |
| 5x Stimpak Diffuser, Heals 4 HP to all within Close range | 5 |
| Deluxe Toolkit | 20 |
| Brotherhood fatigues | |
| Brotherhood hood | |
| Brotherhood holotags |
| Item | Weight |
|---|---|
| Radio | 2 |
| Geiger Counter | 2 |
| Giant Rock | 350 |
| First Aid Kit, Heal +2 HP upon succeeding at the First Aid action | 8 |