Object AC and Health
Given enough time and the right tools, characters can destroy any destructible object.
Damage Threshold(#). Big objects may have extra resilience called Damage Threshold.
The object can't take damage from a single Attack or Effect unless the attack's damage is greater than or equal to the object's Damage Threshold.
| Substance | AC | | Fragile | Resilient |
|---|
| Cloth, paper, rope | 11 | Tiny | 2 (1d4) HP | 5 (2d4) HP |
| Crystal, glass, ice | 13 | Small | 3 (1d6) HP | 10 (3d6) HP |
| Wood, bone | 15 | Medium | 4 (1d8) HP | 18 (4d8) HP |
| Stone | 17 | Large | 5 (1d10) HP | 27 (5d10) HP |
| Iron, steel | 19 | Huge | 6 (1d12) HP | 39 (6d12) HP |
| Mithral | 21 | Giant | 7 (1d14) HP | 52 (7d14) HP |
| Adamantine | 23 | Gargan. | 8 (1d16) HP | 68 (8d16) HP |