| Long Action | Effect |
|---|---|
| Plunging Attack | Melee attack towards a target that is below you. See Deem Leem's Misc Rules. |
| Retrieval | Get a meduim or larger object from your bag. |
| Ship Repair | Repair a part of the ship. See Sky-ship Combat V.2. |
| Flee | 2x move speed, advantage on saves, and attacking creatures have disadvantage. Flee can only be used to run away from a fight. |
| Action | |
| Attack | Roll to hit, add Ability mod and prof. On a hit, roll dmg, add Ability mod. |
| Cast | Cast a Spell with a casting time of 1 action. |
| *Dash | Move twice your movement speed in a straight line. |
| Dodge | Until the start of your next turn, gain advantage on Dex saves and attacking creatures have disadvantage. |
| Help | Any creature you aid gains advantage on the next ability check/Attack it makes. |
| Hide | Your stealth roll will be checked against the (passive) perception of nearby creatures. |
| Load | Fully load/reload a crossbow or firearm. |
| Search | Make a Perception or Investigation Check |
| Weapon Art | Pseudo attack used by Soulcraft Weapons. |
| Bonus Action | |
| Bash | Shield Slam. |
| *Potion | Drink a potion. |
| Quick Spell | Cast a spell with a casting time of 1 bonus action. |
| Quick Load | Load 1 piece of ammunition into a weapon with a loading score above 1. |
| Offhand Attack | Make an offhand weapon attack. |
| Reaction | |
| Spell | Cast a Spell with a casting time of 1 reaction. |
| *BM Parry | Add Str/Dex to AC for incoming attack you can see. Parry triggers opp attacks. |
| Wep Parry | Gain AC for incoming attack you can see. Parry triggers opp attacks. |
| *Opp attack | Standard attack a fleeing or passing creature. Auto hits the target. |
| Free action | |
| Switch Gear | Draw and/or stow a weapon. |
| Use Object | Push a button, pull an easy lever, or drop a brick. Something like that. |
| Disengage | Uses 5 ft of movement to become immune to opp attacks. |
| *Other | Anything that says it doesn't require an action. |