Small dread, chaotic evil
Armor Class: AC 17 (Dex +7) (see below for disadvantage)
Hit Points: 33
Speed:
, fly: 100 ft
Skills: Perception +1
Damage Resistances: Force, Phantom Energy
Condition Immunities: Blinded, Charmed, Deafened, Frightened, Incapacitated, Poisoned, Unconscious
Senses: Darkvision 180"
• Magic Resistance: advantage on all saves vs magic
• Attacks with missile weapons against Dread Flyer are made with disadvantage
• Dread Form: can enter enemy territory and stop there, can squeeze through gaps as narrow as 1 inch
• Minimal retaliation: attacks of opportunity made with disadvantage
• Dread Incursion: when a creature damages the Dread Replicate it must make DC 12 wisdom save or be frightened until the end of creature’s next turn
Actions
- Dread Bolt range 90”, +9 hit 3d4 phantom energy damage (recharge 6 on d6 or
- Dread strike +2 hit, d6 magical slashing damage +d4 phantom energy damage (recharge 5-6 on d6)
- Gain advantage as long as it moves at least 60” in a straight line
- Void Dissolution, if the Dread Strike misses it automatically deals half damage