Island Mutation time!
Island Mutation:
+2 cha, +1 Int
You are considered a devil instead of tiefling.
Gifts of damnation
You are able to bind a soul to your own through the creation of a contract (Will be wrote out.)
Planar binding
Your body and soul are bound to a fiendish plane of existence. If you would be killed, your soul has been dragged back to a plane of existence of the GM’s choice. This plane is your new home, and you become an NPC under the GM’s control. If you are on the fiendish plane responsible for your transformation, this flaw has no effect.
| Feats/ASIs
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Level 1 Feat: Tavern Brawler
Level 4 ASI: +1 DEX, +1 CON
Level 5 Feat: Great Weapon Master
Level 6 ASI: +2 STR
Attunement Items
Girdle of the Ape
Wonderous item - Belt - Rare - Attunement
"We reject our humanity and return to apes!"
Imbued into the leather of this girdle is the sure-handedness and mettle of an ape. You are undaunted by neither lofty heights nor lethal foes.
Tree Bound Skill. While wearing this girdle you have a climb speed of 30 feet.
Apes Strong Together. Once per long rest, you can use an action to beat your chest and emit a bolstering roar. Yourself and up to 3 creatures of your choice within 60 feet of you that can hear you are immune to being frightened for 1 minute.
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Encroaching Wild Hammer
Great hammer (Flavored great club) - Rare - Attunement Heavy, two handed
"No matter the mark we make, the world will keep turning and growing without us."
A small tree withered and calcified. It overtook a large stone brick, the planar forces that brought it here changed the tree and as such molded to one another.
Terror Growing: When you critically hit with this weapon the creature hit cannot regain hit points for 1d2+1 turns.
Nature overcomes.: When a critical hit is rolled with this weapon, if any of the damage dice are at the maximum roll two additional damage dice. This additional roll can only occurs once per round.
Totem 1: Bear
Totem 2: Eagle
Darkvision.
Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Hellish Resistance.
You have resistance to fire damage.
Infernal Legacy.
You know the thaumaturgy cantrip. Once you reach 3rd level, you can cast the hellish rebuke spell as a 2nd-level spell; you must finish a long rest in order to cast the spell again using this trait. Once you reach 5th level, you can also cast the darkness spell; you must finish a long rest in order to cast the spell again using this trait. Charisma is your spellcasting ability for these spells.
Class/Racial Features & Traits