Remove these ads. Join the Worldbuilders Guild

Zadar

Half-Orc Race
- Origin
Warlock(Hexblade) 3 Class & Level
Chaotic Good Alignment
Piereallygoodiful(Hexblade Patron) Deity
- Faction
- Rank/Position
- Loyalty
- Company

Strength 13
+1
Dexterity 12
+1
constitution 14
+2
intelligence 11
+0
wisdom 11
+0
charisma 16
+3
Total Hit Dice 3
Hit Die
1d8+2
+2 proficiency bonus
+1 Strength
+1 Dexterity
+2 Constitution
+0 Intelligence
+2 Wisdom
+5 Charisma
saving throws
+3 Acrobatics
+0 Animal Handling
+2 Arcana
+1 Athletics
+5 Deception
+0 History
+0 Insight
+5 Intimidation
+0 Investigation
+0 Martial
+0 Medicine
+0 Nature
+0 Perception
+5 Performance
+3 Persuasion
+0 Religion
+1 Sleight of Hands
+1 Stealth
+0 Survival
skills

 
4
MV
0
Prestige
3
Attunement Slots
18
Armor Class
26
Hit Points
+1
Initiative
30
Speed
Attacks
Armor: Light armor, Medium Armor
Weapons: Simple weapons, Martial weapons, Long Spear
Tools: Smith's Tools
Saving Throws: Wisdom, Charisma
Skills: Arcana, intimidation, Acrobatics, Performance, Deception
Proficiences
Eldritch Blast
Prestidigitation

Hex
Shield
Armor of Agathys
Spellcasting
Equipment
light crossbow and 20 bolts
5x Core Crawler Head
an arcane focus
a dungeoneer’s pack
Leather armor
Spear
two daggers
Half-Plate Armor
Shield
1x Health Potion


Money: 231GP 6SP

Crystallized Radiance
Crystallized Radiance -The gem acts as a defense against the forces inside the Shadow Forest. It is a 1-time use item that will allow you to turn a failed save in the forest into a success. **There are forces that are more powerful than what this gem can prevent inside the forest**


Black Shard Commune
Black Shard Commune
Wondrous Item
When holding this stone, you may as an action cast the Message cantrip with targeting limited to another person you are aware of in possession of one of these stones.


Shard Long Spear
Shard Long Spear
This weapon is considered magical.

As a reaction to being targeted by a spell or spell like effect, you can gain a bonus of +2 to either your AC or saving throws until the start of your next turn. Once you’ve used this ability, you can’t use it again until you finish a short or long rest.

Equipment
-
Faction
11,12,14,13,13,11
Stat Array
Warlock
Hexblade’s Curse
Starting at 1st level, you gain the ability to place a baleful curse on someone. As a bonus action, choose one creature you can see within 30 feet of you. The target is cursed for 1 minute. The curse ends early if the target dies, you die, or you are incapacitated. Until the curse ends, you gain the following benefits:

You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus.
Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20.
If the cursed target dies, you regain hit points equal to your warlock level + your Charisma modifier (minimum of 1 hit point).
You can’t use this feature again until you finish a short or long rest.

Hex Warrior
At 1st level, you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and martial weapons.

The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon’s type.

Invocations
Gift of the Ever-Living Ones
Prerequisite: Pact of the Chain feature

Whenever you regain hit points while your familiar is within 100 feet of you, treat any dice rolled to determine the hit points you regain as having rolled their maximum value for you.

Eyes of the Rune Keeper
You can read all writing.

Pact of the Chain
You learn the find familiar spell and can cast it as a ritual. The spell doesn’t count against your number of spells known.

When you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite.

Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack with its reaction.


Racial
Darkvision
Thanks to your orc blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Menacing
You gain proficiency in the Intimidation skill.

Relentless Endurance
When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.

Savage Attacks
When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.

Languages
You can speak, read, and write Common and Orc. Orc is a harsh, grating language with hard consonants. It has no script of its own but is written in the Dwarvish script.

Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

thedoomseer.

Statblock Type

Verum Character Sheet

Link/Embed