Hunter's Mark
1-level Divination
Casting Time: 1 bonus action
Range/Area: 90ft.
Components: V
Duration: Concentration, Concentration, Up to 1 hour
You choose a creature you can see within range and
mystically mark it as your quarry. Until the spell ends, you
deal an extra 1d6 damage to the target whenever you hit it
with a weapon attack, and you have advantage on any
Wisdom (Perception) or Wisdom (Survival) check you make
to find it. If the target drops to 0 hit points before this spell
ends, you can use a bonus action on a subsequent turn of
yours to mark a new creature.
At higher levels: When you cast this spell using a spell
slot of 3rd or 4th level, you can maintain your concentration
on the spell for up to 8 hours. When you use a spell slot of
5th level or higher, you can maintain your concentration on
the spell for up to 24 hours.
Available for: Ranger