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Fey Changeling

When the machinations of the Fey intersect with an unborn or very young child, the result is a being not wholly mortal or Fey. Beings of this nature are most commonly known as Changelings.   Origins as fluid as their form
The most common story of how a changeling is made is the replacement of a mortal infant with a Fey coppy. Though that is one way a changeling comes about, it is not the only one. Below is a table of example changeling origins. You may roll on the table or select an origin to use, or you can use the table as a guide to make your own origin.
Roll 1d6 Changeling Origin
1 A mischievous fey abducted the child of a mortal family and left you in its place.
2 You were the mortal child of a home or caretaker that did not nourish you with love (or food possibly). A passing fey saw your plight and spirited you away from that neglectful place. the fey's magic made you what you were today so that your former caretakers would never find you.
3 As a toddler, you followed a passing fey of your own volition. By the time it discovered you, its magic had already altered your once mortal nature into that of a changeling. From there the fey might've returned you home or left you somewhere else in the world.
4 Before you were born, one of your parents became involved with a fey. Your changeling nature could be a curse, a gift, or just an unintended consequence of some other intent of that fey.
5 One of your ancestors is another changeling, or perhaps a fey outright. The latent magic within your family line happened to re-emerge within you.
6 One of your parents or caretakers actively bargained with a fey in order to make you a changeling. That fey may be benevolent and helpful towards you, or it may consider your bestowed abilities a gift that must be repaid in kind by you.
Changeling quirks
The influence of your Fairy side may give you an odd mannerism or two. You can use some of the example quirks from the table below to emphasize your strange nature, or your changeling may be one that works exceptionally hard not to display any of these oddities.
Roll 1d6 Quirk
1 You leave offerings of food or small trinkets in odd places, such as beneath mushroom caps or within the knotholes of trees.
2 Before you enter someone's abode you always ask permission to come in. You are not magically forbidden from entering a home if you don't get permission, it's just something you do.
3 Whenever you state something you feel is important, you do so three times.
4 You have a great apatite and never seem to be physically affected by how much you eat (unless it was poisonous of course).
5 You refer to everyone and everything by name, including things that don't have an obvious name. If something lacks a name, you give it one to call it by.
6 You have a tendency to hum, whistle, or softly sing seemingly improvised melodies. Those who listened to your song find that they cannot replicate it no matter how hard they try.
Choosing your fate
When a changeling is alive for a certain number of years, they become aware of a great decision that can redefine their life. If a changeling so wishes, they can cast away their fey touched nature, thus becoming fully mortal and taking on a permanent form of their choosing. The changeling can also leave behind their mortality, becoming fully Fey and gaining the magic and splendor that Fey have at their command. Choosing to become fully Fey results in a drastic change to the changelings entire existence, and may also alter the changelings personality and ideals.
ability score increase: +2 Charisma, +1 one other ability score of your choice
age: Changelings age in a very interesting way. Their shapeshifting and fey nature means that they are only as physically old as they feel they should be. Most changelings will unconsciously mimic the ageing and development of their mortal peers, modeling their faux growth off of a mortal child. A changeling fully aware of their nature at a young age may decide to remain a child for decades, or they may immediately become an adult to better provide for themselves.
alignment: The fey themselves rarely fit neatly into the good, evil, law and chaos descriptors, but changelings being between fey and human are more easily described in this way. A changeling that embraces their fey roots may lean chaotic to emulate the difficult to decipher values of Fey. A changeling that dislikes or outright rejects their fey influence may lean lawful in an attempt to ground themselves in the mortal world. A Good or Evil leaning is rarely affected by their changeling status due to those concepts being far removed from most fey, and is instead dependent on their influences and experiences the same as any other mortal.
Size: Medium
speed: 30ft
Languages: Common, Sylvan and one language of your choice
race features:
Between two worlds.
You have both the humanoid and Fey creature types.   Change Appearance.
As an action, you can transform your appearance or revert to your natural form. You can’t duplicate the appearance of a creature you’ve never seen, and you revert to your natural form if you die.
You decide what you look like, including your height, weight, facial features, the sound of your voice, coloration, hair length, sex, and any other distinguishing characteristics. You can make yourself appear as a member of another race, though none of your game statistics change. Your basic shape stays the same; if you’re bipedal, you can’t use this trait to become quadrupedal, for instance. Your clothing and other equipment don’t change in appearance, size, or shape to match your new form, requiring you to keep a few extra outfits on hand to make the most compelling disguise possible.
You can change size to disguise as a smaller or larger creature, but only sparingly. You can disguise yourself as a small creature for a number of minutes equal to your proficiency bonus. Once you change size in this way, you cannot do so again until you finish a long rest.   Changeling Instincts.
You gain proficiency with two of the following skills of your choice: Deception, Insight, Intimidation, and Persuasion.   Unsettling Visage.
When a creature you can see makes an attack roll against you, you can use your reaction to impose disadvantage on the roll. You must use this feature before knowing whether the attack hits or misses.
Using this trait reveals your shapeshifting nature to any creature within 30 feet that can see you. Once you use this trait, you can’t use it again until you finish a short or long rest.   Preternatural tell.
The magic that hides your true appearance is fickle and rarely flawless. You must designate a condition or event that gives away your changeling nature. You may come up with this yourself, or roll on the table of sample tells below.
Roll 1d6 Tell
1 You have a subtle oddity about your form that cannot be covered by cloths or other nonmagical means. This includes small vestigial gills, an odd discoloration in a particular shape, a patch of small down feathers on your palm the color of your skin, etc. If a creature has reason to believe that you are not fully mortal, they can make an investigation check against a DC equal to 8+ your proficiency+ your charisma modifier to discover this oddity.
2 You have an obvious oddity about your form that you can hide with cloths or other nonmagical means. This includes a tail, feet with the dexterity of hands, ears that face the wrong way, etc.
3 Any nonmagical reflective surface (water, glass mirrors, polished metal) reveals your changeling nature.
4 Cats, dogs, and other domesticated animals are warry of you and may become panicked at your approach. A successful animal handling check against them will calm them down and prevent them from panicking at your approach in the future.
5 When you are asked the same question 3 times in a row by the same person, you must answer that question and the answer cannot be a deliberate lie.
6 Eating a certain food or food prepared in a certain way causes you to immediately use your unsettling visage feature. You choose the type of food that will trigger this event. Your character may or may not know what food to avoid, but they would've only discovered it by eating it.

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RainMan8121.

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