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Atra

4 Level (99999/6500 XP for level-up) Yvera Background Naga Race / Species / Heritage CN Alignment
Rogue
Level 1
Hit Dice: 1/1
1d10+4 Class 1
Ranger
Level 3
Hit Dice: 3/3
1d+4 Class 2

STR
10
+0
DEX
22
+6
CON
18
+4
INT
14
+2
WIS
19
+4
CHA
14
+2
53
Hit Points
+3
Initiative (DEX)
18
Armor Class (AC)
+2
Prof. Bonus
Walk 30/Climb and Swim 20
Speed (walk/run/fly)
16
Passive Perception
Spellcasting ...
+6 Attack mod
WIS Ability
+4 Abi Mod
14 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
+2 Strength
+8 Dexterity
+6 Constitution
+2 Intelligence
+6 Wisdom
+2 Charisma
saving throws
+8 Acrobatics DEX
+4 Animal Handling WIS
+2 Arcana INT
+2 Athletics STR
+4 Deception CHA
+2 History INT
+4 Insight WIS
+4 Intimidation CHA
+2 Investigation INT
skills
+4 Medicine WIS
+2 Nature INT
+6 Perception WIS
+2 Performance CHA
+2 Persuasion CHA
+2 Religion INT
+6 Sleight of Hand DEX
+10 Stealth DEX
+8 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Rapier +8 DEX 1d8+6 Piercing
 Finesse
Shortbow +6 DEX 1d6+6 Piercing
 Ammunition, Two Handed
Attacks

Spell Book

-Kings Feat: Sharpshooter
-Lvl 4 Feat n' ASI: Piercer | +2 Dex
-Hunt Reward: ASI
-Big Jay Reward: ASI Cap
-Ambrosia Reward: +10 Max HP | Con. Save Prof. | Res. Wis.

Features & Traits
Weapons:
1x Serpent's XXX Kiss
1x Bow

Equipement:
1x Jormargundr Bag of Holding
Studded Leather x1
Arrows x250
Paralyzis Arrows x3
Elemental Coating x3
Blast Coating x3
Poison Coating x3
Sleep Coating x3
Close Range Coating x3
Attack Up Coating x3
1x Boots

Traps:

Horizon Walker lvls: 2,3,4,5
Rogue Lvls: 1,6

Gold:
0 gp

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
-Hunters Mark
-Zephyr Strike
-Longstrider
-Protection from Good and Evil
-Misty Step
-Pass Without Trace
Spellcasting
Common
Abyssal

Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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Level 1 Spells

Xanathar's Guide to Everything

Zephyr Strike

1-level Transmutation

Casting Time 1 bonus action
Range Self
Duration Concentration, Up to 1 minute
Components V

You move like the wind. Until the spell ends, your movement doesn’t provoke opportunity attacks.

Once before the spell ends, you can give yourself advantage on one weapon attack roll on your turn. That attack deals an extra 1d8 force damage on a hit. Whether you hit or miss, your walking speed increases by 30 feet until the end of that turn.

Class(es): Ranger

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