+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
+2 | Strength | |
+8 | Dexterity | |
+6 | Constitution | |
+2 | Intelligence | |
+6 | Wisdom | |
+2 | Charisma |
+8 | Acrobatics | DEX | |
+4 | Animal Handling | WIS | |
+2 | Arcana | INT | |
+2 | Athletics | STR | |
+4 | Deception | CHA | |
+2 | History | INT | |
+4 | Insight | WIS | |
+4 | Intimidation | CHA | |
+2 | Investigation | INT |
+4 | Medicine | WIS | |
+2 | Nature | INT | |
+6 | Perception | WIS | |
+2 | Performance | CHA | |
+2 | Persuasion | CHA | |
+2 | Religion | INT | |
+6 | Sleight of Hand | DEX | |
+10 | Stealth | DEX | |
+8 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Rapier | +8 | DEX | 1d8+6 | Piercing | |
Finesse | |||||
Shortbow | +6 | DEX | 1d6+6 | Piercing | |
Ammunition, Two Handed |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Xanathar's Guide to Everything
1-level Transmutation
You move like the wind. Until the spell ends, your movement doesn’t provoke opportunity attacks.
Once before the spell ends, you can give yourself advantage on one weapon attack roll on your turn. That attack deals an extra 1d8 force damage on a hit. Whether you hit or miss, your walking speed increases by 30 feet until the end of that turn.
Statblocks for your Trinkets, businesses, building, castles, empires.