| Strength (ST) | 28 | [0] |
| Dexterity (DX) | 15 | [40] |
| Intelligence (IQ) | 16 | [120] |
| Health (HT) | 15 | [50] |
| Will (WILL) | 16 | [0] |
| Perception (PER) | 18 | [10] |
| Hit Points (HP) | 42 / 42 | [28] |
| Fatigue Points (FP) | 15 / 15 | [0] |
| Language | Spoken | Written | |
|---|---|---|---|
| English | accented | accented | [4] |
| Koine Greek | native | native | [6] |
| Machine Language | native | native | [0] |
| Tibetan | native | native | [6] |
| Basic Speed | 7.50 | |
| Basic Move (BM) | 7 | |
| DR | 53 | |
| Parry | 11 (brawling) | |
| Block | N/A | |
| Damage Thrust | 3d-1 | |
| Damage Swing | 5d+1 | |
| Tech Level | 9 | |
| Appearance Mod | -1 (unattractive) | |
| Status Mod | -2 (clueless, most of the time) | |
| Cult. Familiarities | [20] | |
|---|---|---|
| - All |
||
| Reputation | ||
| +2 with Mercs -2 with Smugglers |
||
| AI (not reprogrammable) | [42] |
| Alternate Form (Hexapod Robot) | [15] |
| Centauroid Robot | [247] |
| Clueless | [-10] |
| Discipline of Faith (Asceticism) | [-15] |
| Electrical | [-20] |
| Fragile (Explosive) | [-15] |
| Name | Level | Rel. Lvl | ||
|---|---|---|---|---|
| Armoury/TlL9 ( Heavy Weapons) (IQ) | 16 | 0 | [2] | |
| Some short comments about it go here. | ||||
| Brawling (DX) | 15 | 0 | [1] | |
| Some short comments about it go here. | ||||
| Computer Operation/TL 9 (IQ) | 16 | 0 | [1] | |
| Electronics Repair (Computers) (IQ) | 18 | 2 | [8] | |
| Expert Skill (Military Science) (IQ) | 15 | -1 | [2] | |
| Testskill (NONE) | 11 | 1 | [5] | |
| Name | Level | Rel. Lvl | ||
|---|---|---|---|---|
| Fireball (IQ) | 10 | -6 | [5] | |
| Some short comments about it go here. | ||||
| Spell 2 (IQ) | 11 | -5 | [10] | |
| Spell 3 (IQ) | 12 | -4 | [5] | |
| Some short comments about it go here. | ||||
| Spell 4 (IQ) | 13 | -3 | [15] | |
| Weapon | Damage | Reach | Parry | Weight | |
|---|---|---|---|---|---|
| Axe | sw+2 cut | 1 | 0U | 4 | 50 |
| Stun Gun | HT-3(0.5) aff | C, 1 | No | 1 | 100 |
| On a failed HT roll, victim is stunned for as long as weapon is in contact plus (20 - HT) seconds longer, and then can roll vs. HT-3 to recover. | |||||
| Armour | Location | DR | LC | Weight | |
|---|---|---|---|---|---|
| Plate Legs | legs | 6 | 3 | 20 | 1100 |
| Activation: Usually a character benefits from magic armor and shields in exactly the way a character benefits from non-magical armor and shields: by wearing them. If armor or a shield has a special ability that the user needs to activate, then the user usually needs to utter the command word (a standard action). Armor for Unusual Creatures: The cost of armor for non-humanoid creatures, as well as for creatures who are neither Small nor Medium, varies. The cost of the masterwork quality and any magical enhancement remains the same. | |||||
| Scale Armour | torso, groin | 4 | 3 | 35 | 420 |
| Weapon | Damage | Acc | Range | RoF | Shots | ST | Bulk | RCL | LC | Weight | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Blowpipe | 1d-3 pi- | 1 | ¥4 | 1 | 1 (2) | 2 | -6 | 30 | |||
| Follow-up drug or poison attack if damage penetrates DR. Effects depend on the poison used; see Poison (p. 437). Requires two hands to ready, but only one hand to attack. | |||||||||||
| SMG, .45 | 2d+1 pi+ | 3 | 190/1,750 | 13 | 50+1(5) | 11 | -4 | 3 | 2200 | ||
| Includes “smartgun” electronics | |||||||||||
| Molotov Cocktail | spec. (1 yd.) | 2 | |||||||||
| Fuse: spec. Takes a Ready maneuver to light the fuse (impossible in rain, etc.) – or five Ready maneuvers if you must insert the fuse first! A Molotov cocktail shatters on impact; a blackpowder grenade detonates 3-5 seconds later, depending on fuse length. A glass bottle filled with gasoline, lit by a burning rag. See Molotov Cocktails and Oil Flasks (p. 411). | |||||||||||
| Modifier | Location | Modifier | Location |
|---|---|---|---|
| 0 | Torso | -4 | Hand |
| -2 | Arm/Leg | -5 | Face |
| -3 | Groin | -7 | Skull |
| Imp or Pi attacks can target vitals at -3 or eyes at -9. | |||
| Encumbrance | Move | Dodge | |||
|---|---|---|---|---|---|
| None = BL | 156 | BM × 1 | +0 | 3 | |
| Light (1) = 2 × BL | 312 | BM × 0.8 | 0 | -1 | 2 |
| Medium (2) = 3 × BL | 468 | BM × 0.6 | 0 | -2 | 1 |
| Heavy (3) = 6 × BL | 936 | BM × 0.4 | 0 | -3 | 0 |
| X-Heavy (4) = 10 × BL | 1560 | BM × 0.2 | 0 | -4 | -1 |