| Name | Elise Hadfield |
| Age | 26 |
| Affiliation | Davion, New Canada |
| Height | 160 cm |
| Weight | 65 kg |
| XP | 320 |
| Movement | Walk: , Run: , Sprint: |
| Value | Mod | Max | |
|---|---|---|---|
| Strength | 5 | +0 | 8 |
| Body | 5 | +0 | 8 |
| Dexterity | 6 | +0 | 8 |
| Reflexes | 5 | +0 | 8 |
| Intelligence | 7 | -1 | 8 |
| Willpower | 6 | +0 | 8 |
| Charisma | 6 | +0 | 9 |
| Edge | 5 | +0 | 9 |
| Social Standing | 5 | +0 | 9 |
| Name | AP/DMG | Type | Range | Shots | Notes |
|---|---|---|---|---|---|
| Combat Knife | 1/ 1d6 | melee | 5/10/15/20 | 0 | |
| Laser Pistol | 4/ 3d6 | energy | 15/35/80/225 | 2 |
| Name | M | B | E | X |
|---|---|---|---|---|
| A: Ablative/Flak | 2 | 5 | 4 | 2 |
| B: Combat boots | 2 | 3 | 3 | 1 |
| C: Combat Helmet | 5 | 6 | 5 | 2 |
| Grazing Wounds | WV 1 | |
| Minor Wounds | WV 2, +1 TN each | |
| Serious Wounds | WV 4, +2 TN each | |
| Critical Wounds | WV 8, +3 TN each | |
| Deadly Wounds | WV 16, Knockout | |
| Total Wound Value | if > 11: dying | 0 |
| Hit Location | 2d10 | Armor | Wounds |
|---|---|---|---|
| Head | 20 | C | |
| Right Foot | 19 | B | |
| Right Leg | 17-18 | A | |
| Right Hand | 16 | - | |
| Right Arm | 14-15 | A | |
| Abdomen | 12-13 | A | |
| Chest | 9-11 | A | |
| Left Arm | 7-8 | A | |
| Left Hand | 6 | - | |
| Left Leg | 4-5 | A | |
| Left Foot | 3 | B |
| Skill | Bonus |
|---|---|
| Academics/Capellan March History (Int/Wil) | +2 |
| Academics/Federated Suns History (Int/Wil) | +1 |
| Academics/Military History (Int/Wil) | +2 |
| Acting (Cha/Wil) | +2 |
| Administration (Cha/Int) | +3 |
| Appraisal (Int/Wil) | +1 |
| Blades (Dex/Rfl) | +1 |
| Bureaucracy/Federated Suns (Cha/Soc) | +2 |
| Careers/Military Scientist (Cha/Int) | +2 |
| Careers/Soldier (Bod/Int) | +2 |
| Computer (Int/Wil) | +1 |
| Cryptography (Edg/Int) | +3 |
| Deception (Int/Wil) | +2 |
| Demolitions (Dex/Int) | +1 |
| Electronic Counter Measures (Int/Wil) | +2 |
| First Aid (Dex/Int) | +3 |
| Free Fall (Rfl/Wil) | +3 |
| Gunnery/Ballistic/Humanoid (Dex/Rfl) | +4 |
| Gunnery/Laser/Humanoid (Dex/Rfl) | +4 |
| Gunnery/Missile/Humanoid (Dex/Int) | +4 |
| Interests/Canadian History (Int/Wil) | +2 |
| Jump Packs (Int/Rfl) | +1 |
| Languages/English (Cha/Int) | +3 |
| Languages/French (Cha/Int) | +3 |
| Leadership (Cha/Wil) | +4 |
| Martial Arts/Jujutsu (Rfl/Wil) | +3 |
| Medtech (Int/Cha) | +2 |
| Navigation/Ground (Int/Wil) | +3 |
| Negotiation (Int/Wil) | +2 |
| Perception (Int/Wil) | +4 |
| Piloting/Battlemech (Dex/Rfl) | +4 |
| Pistols (Dex/Rfl) | +1 |
| Protocol/Federated Suns (Cha/Soc) | +0 |
| Rifles (Dex/Rfl) | +1 |
| Scrounge (Cha/Edg) | +2 |
| Sensor Operations (Int/Wil) | +3 |
| Shotguns (Dex/Rfl) | +1 |
| Staffs (Dex/Rfl) | +1 |
| Stealth (Int/Rfl) | +2 |
| Strategy (Int/Wil) | +5 |
| Submachine Guns (Dex/Rfl) | +1 |
| Support Weapons (Bod/Dex) | +1 |
| Survival (Bod/Int) | +3 |
| Swimming (Bod/Str) | +1 |
| Tactics/Mech (Int/Wil) | +4 |
| Tracking (Int/Wil) | +0 |
| Training (Cha/Int) | +3 |