Alignment. Most minotaurs who join the Boros Legion lean toward lawful alignments, while those associated with the Cult of Rakdos or the Gruul Clans tend toward chaotic alignments.
Size. Minotaurs average over 6 feet in height, and they
have stocky builds.
Horns. Your horns are natural melee weapons, which
you can use to make unarmed strikes. If you hit with
them, you deal piercing damage equal to 1d6 +your
Strength modifier, instead of the bludgeoning damage
normal for an unarmed strike.
Goring Rush. Immediately after you use the Dash
action on your turn and move at least 20 feet, you
can make one melee attack with your horns as a bonus
action.
Hammering Horns. Immediately after you hit a creature
with a melee attack as part of the Attack action
on your turn, you can use a bonus action to attempt
to shove that target with your horns. The target must
be no more than one size larger than you and within
5 feet of you. Unless it succeeds on a Strength saving
throw against a DC equal to 8 + your proficiency bonus+
your Strength modifier , you push it up to 10 feet
away from you.
Imposing Presence. You have proficiency in one
of the following skills of your choice: Intimidation or Persuasion.
Languages. You can speak, read, and write Common and Minotaur.