Age. Centaurs mature and age at about the same rate
as humans.
Alignment. Centaurs are inclined toward neutrality. Those who join the Selesnya are more often neutral good, while those who join the Gruul are typically chaotic neutral.
Charge. If you move at least 30 feet straight toward a
target and then hit it with a melee weapon attack on the
same turn, you can immediately follow that attack with a
bonus action, making one attack against the target with
your hooves.
Hooves. Your hooves are natural melee weapons,
which you can use to make unarmed strikes. If you hit
with them, you deal bludgeoning damage equal to ld4 +
your Strength modifier, instead of the bludgeoning damage
normal for an unarmed strike.
Equine Build. You count as one size larger when determining
your carrying capacity and the weight you can
push or drag.
In addition, any climb that requires hands and feet is
especially difficult for you because of you r equine legs.
When you make such a climb, each foot of movement
costs you 4 extra feet, instead of the normal 1 extra foot.
Survivor. You have proficiency in one of the following
skills of your choice: Animal Handling, Medicine, Nature,
or Survival.
Languages. Common, Sylvan