Half-Elf Variant (Drow)
Ability Score Increase +2 Cha, +1 any two
Size Medium
Speed 30ft
Half-Elf Traits
Your half-elf character has some qualities in Common with elves and some that are unique to Half-Elves.
Ability Score Increase: Your Charisma score increases by 2, and two other Ability Scores of your choice increase by 1.
Age: Half-Elves mature at the same rate Humans do and reach Adulthood around the age of 20. They live much longer than Humans, however, often exceeding 180 years.
Alignment: Half-Elves share the chaotic bent of their elven heritage. They value both personal freedom and creative expression, demonstrating neither love of leaders nor desire for followers. They chafe at rules, resent others’ demands, and sometimes prove unreliable, or at least unpredictable.
Size: Half-Elves are about the same size as Humans, ranging from 5 to 6 feet tall. Your size is Medium.
Speed: Your base walking speed is 30 feet.
Darkvision: Thanks to your elf blood, you have superior vision in dark and dim Conditions. You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only Shades of Gray.
Fey Ancestry: You have advantage on Saving Throws against being Charmed, and magic can’t put you to sleep.
Skill Versatility: You gain proficiency in two Skills of your choice.
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Half-Elf Variant (Drow)
If you are a half-elf of drow ancestry, you may choose to have one of the following traits. These traits replace the Skill Versatility trait of the base half-elf, and are mutually exclusive.
Dark Elf Magic. You know the dancing lights cantrip and can cast it at will. Starting from 3rd level, you can cast the faerie fire spell once. Starting from 5th level, you can cast the darkness spell once. Charisma is your spellcasting ability for these spells. You regain expended uses of this trait when you complete a long rest.
Dark Elf Weapon Training. You are proficient with the rapier, scimitar, and hand crossbow.
Additionally, you may choose to have
both of the following traits. You must take either both or neither; you cannot choose to have only one or the other; they do not replace any traits of the base half-elf.
Superior Darkvision. Your darkvision has a range of 120 feet.
Sunlight Sensitivity. You have disadvantage on attack rolls and Wisdom (Perception) checks when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Languages. Languages: You can speak, read, and write Common, Elvish, and one extra language of your choice.