| Light Sources Effects | ||||
|---|---|---|---|---|
| Type | Light | Dim | Lasts | Notes |
| Candle | 1 person | 1 person | 4 turns | Candles may be snuffed or blown out at the discretion of the GM regardless of or in addition to other results |
| Torch | 2 people | 2 people | 2 turns | Torches may be used as weapons. No bonus. May be snuffed if dropped or as a twist. |
| Lantern | 3 people | 3 people | 3 turns | Requires a flask of oil as fuel. Provides only dim light if set down. Doused as a twist. |
| Darkness | You cannot read or draw your map and thus cannot make Cartography or Scholar tests. You may only flee, riddle or argue if engaged in a conflict. And darkness is a factor in all tests except riddling. | |||
| Dim Light | Characters near a light source but not covered by it are in dim light. Dim light counts as a factor in all tests except riddling. | |||