Detect Magic

Name
Detect Magic
Type of Magic
Priest
Spell Level
1st
School
Greater and Lesser Divination (House Sextus)
Sphere
Divination
Reversible?
No
Range
​0​
Components

Material, Somatic, Verbal

The spell requires the use of the priest's holy symbol.

Duration
​1 turn​
Casting Time
1 round ​
Area of Effect
10 ft. x 90 ft. or 1 item​
Saving Throw
None
Effects
​When the detect magic spell is cast, the wizard detects magical radiations in his general area (approx. 30 ft. diameter). This spell can also be cast directly on an object.​ ​The intensity of the magic can be determined (dim, faint, moderate, strong, overwhelming), and the wizard has a 10% chance per level to recognize if a certain type of magic (alteration, conjuration, etc.) is present.​ The caster can turn, scanning a 60-degree arc per round. A stone wall of 1 foot or more thickness, solid metal of 1 inch thickness, or a yard or more of solid wood blocks the spell. Magical areas, multiple types of magic, or strong local magical emanations may confuse or conceal weaker radiations.​ ​Note that this spell does not reveal the presence of good or evil, or reveal alignment. Otherplanar creatures are not necessarily magical. ​

Created by

thor547.

Statblock Type

ADD2E Spells

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