Tales of the Valiant Players Guide (pg. 7, Spellcasting Section)
2nd ring Divine, Abjuration
You heal your allies for a small amount and temporarily increase their hit point maximums.
Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target’s hit point maximum and current hit points increase by 5 for the duration.
At Higher Circles. When you cast this spell using a spell slot of 3rd circle or higher, a target’s hit points increase by an additional 5 for each slot above 2nd.