Lineages and Heritages pdf, pg. 12

Sponsored

Sometimes a vampire sire wishes to keep his children close to him, perhaps to groom them as loyal agents, but sometimes out of a warped sense of kinship, protectiveness, or exceptionalism. Other times a less malign, but still goal-oriented, benefactor raises others in a certain mold to meet a high standard.

Characters of the sponsored heritage have been cultivated and shaped by a controlling patron. They are well educated, although their inexperience with the greater world often leaves them with odd gaps in their knowledge. Sponsored characters have been taught not merely to appreciate the finer things in life, but to demand them. In a household, sponsored members hold places of prominence. Characters of this heritage know they are the true scions of their patrons, and they expect to be treated as such.

In households that boast many sponsored members, a hierarchy quickly emerges with the most ruthless member at the top. Weak members are bullied and scorned, but never cast out, which would put them beyond the patron’s control. Sometimes, however, a misfit escapes. They invariably decide on one of two directions: either they seek to become powerful enough to rejoin their former household at the top of the hierarchy, or they seek allies to topple the structure completely and remove the patron that created it.

Members of a sponsored heritage are often haughty and decisive. Even those who have been exiled from their patron’s home have a high opinion of themselves and expect those they consort with will show them their due deference. They rarely have close friends; a friend is merely an enemy who hasn’t shown their true face yet.


traits:

Odd Gaps

Choose two of the following skills: Animal Handling, Nature, Religion, or Survival. You can never be proficient in these skills. For checks using these skills, treat any d20 roll of 16 or higher as though you rolled a 15.

Strong Mind

You have advantage on saves against being charmed. If you fail your initial save against being charmed, you can repeat the save at the end of every minute that passes, ending the effect on yourself on a success, even if the source of the effect doesn’t allow you to make subsequent saves.

Studied Charm

You have proficiency in the Persuasion skill. In addition, if you spend at least 1 minute conversing or interacting with a Humanoid you or your allies haven’t attacked within the last 24 hours, you have advantage on your next CHA check against that Humanoid. Regardless of the result, you can’t use Studied Charm on that Humanoid again until 24 hours have passed.

Languages

You know Common and one other language. Typical sponsored heritage characters choose a language their patron speaks.


Created by

BabyAteMyDingo.

Statblock Type

Heritage

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