Ryoko's Guide to the Yokai Realms, pg 131

Kitsune (Foxfolk)

With cautious, padded steps and charcoal nose raised to the air, a kitsune slinks through a twilight forest, indistinguishable from a common fox. The kitsune’s powers of transformation are legendary, being able to assume a fox’s form in a fashion similar to a druid’s mastery of wild shape. Even in their humanoid body, kitsune retain the tail, ears, and clawed feet of their canine cousins, along with a fox’s nimble gait and inquisitive mind. As comfortable in humanoid form as they are as a fox, it is only for the love of interacting with other folk that so many kitsune live their lives almost entirely in their true, bipedal shape, finding it easier to integrate into communities and explore the world in this way.

Visual Linguists Kitsune communication incorporates nonverbal cues innate to beasts and other beings of the natural world. A swish of the tail or a tilt of the head carries great significance; a subtle gesture can be the difference between playful jibe and deadly threat. Kitsune grow an additional tail for each century they live, and so they complain more and more frequently of the blundering unsophistication of purely verbal languages; each swirling tail adds a subtle layer of meaning, granting elders the power to express that which is inexpressible to those limited by the spoken word.


age: Kitsune mature at the same rate as humans, reaching adulthood at around 20. They can go on to live up to a millennium.
Size: Medium
speed: 35 feet

traits:

Creature Type. You are a Fey.

Ascendant Form. You have the power to take on a magical, ascendant form. As an action, you can radiate bright, white light for 1 hour or until you end the effect as a bonus action. This light penetrates magical darkness, shedding bright light in a 10-foot radius and dim light for an additional 10 feet. Creatures of your choice in the light can add 1d4 to their Intimidation, Perception, and Persuasion ability checks. While in this form, when a creature within 10 feet of you misses an attack roll or fails a saving throw, you can use your reaction to add 1d4 to the result, potentially turning a miss into a hit or a failure into a success. Once you use this trait, you can’t do so again until you finish a long rest.

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern colour in darkness, only shades of grey.

Fox’s Wedding. You know the druidcraft and produce flame cantrips. Once you reach 3rd level, you can cast the disguise self spell once with this trait as a 1st-level spell, and you regain the ability to cast it this way when you finish a long rest. You can cast this spell using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells (choose when you select this lineage).

Language of Motion. You can articulate ideas through motion, as well as speech. If you spend 1 minute moving your tails and ears, you can communicate a simple message, which can be contrary to any words you may be speaking aloud. This communication is undetectable to any creature that doesn’t speak Kitsune. A creature within 60 feet of you that can see you and speaks Kitsune can understand this message.

Shapeshifter. As an action, you can transform into the shape of a fox. When you do, your clothing and equipment meld into your form, and you gain no benefits from them while transformed. You determine the specifics of your appearance in fox form, including your colouration and size (choosing from Tiny or Small when you transform). All your other game statistics remain the same. You can’t cast spells that require material or somatic components while in this form, but you can still concentrate on spells and speak as normal. You remain in this form until you use an action to revert to your true form or you die.


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