Cosimo Mere, a Reshi agent in the Cosmere, has distinct curly black hair. As a member of the Reshi culture, he possesses tan skin and rounded features, typical of his people. His attire includes colorful blue wraps, reflecting the vibrant style of the Reshi Isles.
Portrait or Crest
Agent by Tillerz using MJ
Physical
Strength
1
28
Defense
Speed
3
Health: 3 / 22, Deflect: 1
+3
Agility
SPD
+3
Athletics
STR
+1
Heavy Weapons
STR
+3
Light Weapons
SPD
+3
Stealth
SPD
+3
Thievery
SPD
Cognitive
Intellect
3
30
Defense
Willpower
2
Focus: 2 / 8
+5
Crafting
INT
+3
Deduction
INT
+2
Discipline
WIL
+2
Intimidation
WIL
+3
Lore
INT
+3
Medicine
INT
Spiritual
Awareness
3
26
Defense
Presence
0
Investiture Pool: 0 / 0
+0
Deception
PRE
+3
Insight
AWA
+0
Leadership
PRE
+3
Perception
AWA
+0
Persuation
PRE
+3
Survival
AWA
Lifting Capacity: 200 lb.
Movement Rate: 30 ft.
Recovery Die: 1d6
Senses Range: 20 ft.
Conditions & Injuries
determined
Expertises
Engineering one more culture plus intellect
Weapons
Type
Skill
Damage
Weight
Active
shortspear
Light Weapons
1d8 keen
1
Melee
shortbow
Light Weapons
1d6 keen
1
Ranged 80/320
Thrown, Quickdraw
Equipment
Name
#
Weight
Active
Leather (Deflect 1)
1
10
Backpack
1
5
Food (ration, 1 day)
7
0.5
a disk that glows like a candle
glyphward
Capacity used: 20.5 / 100 lb
3 spheres
Talents
Activation: Special
You instinctively sense moments of consequence. In these moments where the scale teeters between disaster and glory, you can push yourself—and your luck—to tip the outcome in your favor.
Once per round, when you roll a plot die, you can reroll the result. You must use the new result.
Agent Prerequisite: none
Activation: 1 action
You know exactly where to strike to leave your foe reeling in pain. Some might not view it as sporting, but it certainly works.
Spend 1 focus to make an unarmed attack using Thievery against the Cognitive defense of an enemy of your size or smaller, raising the stakes when you do. On a hit, the target also becomes Stunned until the end of their next turn. On a hit or graze, you can also spend an Opportunity to steal one item on the target’s person that they aren’t holding or wielding. The exact item you can steal is up to the GM’s discretion.
While maintaining a basic lashing on yourself, fly up to your gravitation rate. Once during this movement, if an enemy enters the reach of a melee weapon you’re holding, you can spend 1 focus to use that weapon to make a melee weapon attack against them as part of the same action. After resolving that attack, you can continue your movement.
Additionally, when you choose this talent, your gravitation rate increases to 40 feet.
Gravitation (Awareness) Prerequisite: Speak the First Ideal (Skybreaker or Windrunner)
Goals
Purpose
Prove that in spite of your humble past, you have a great destiny to fulfill.