Tales of the Valiant Players Guide (pg. 103)
It’s easy to dismiss the cantrip as an unsophisticated afterthought plied by hedge wizards. But clever, cautious wizards sometimes specialize in these humble magics. While other mages must weigh the use of their magical resources, Cantrip Adepts hardly even notice. At their command, cantrips aren’t so humble.
ARCANE ALACRITY
3rd-Level Cantrip Adept Feature
When you cast an Arcane cantrip that has a casting time of 1 action, you can change the casting time to a bonus action for that casting. You can use this feature a number of times equal to your PB, and you regain all uses of it when you finish a long rest.
CANTRIP POLYMATH
3rd-Level Cantrip Adept Feature
You learn two cantrips of your choice from the spell list of any magic source. For you, these cantrips count as Arcane cantrips and don’t count against the number of cantrips you know. In addition, any cantrip you learn or can cast from any source, such as from a lineage or talent, counts as an Arcane cantrip for you.
VERSATILE CANTRIPS
7th-Level Cantrip Adept Feature
When you finish a short or long rest, you can replace one Arcane cantrip that you know with another cantrip from your list of available Arcane cantrips (including cantrips learned via the Cantrip Polymath feature).
POTENT CANTRIP
11th-Level Cantrip Adept Feature
You can add your INT modifier to one damage roll of any Arcane cantrip you cast.
EMPOWERED CANTRIPS
15th-Level Cantrip Adept Feature
Once per turn, when you cast an Arcane cantrip that deals damage, you can instead deal maximum damage with it. You can use this feature a number of times equal to your PB, and you regain all expended uses of it when you finish a long rest.
Wizard Level | Features |
|---|---|
3rd | Arcane Alacrity, Cantrip Polymath |
7th | Versatile Cantrips |
11th | Potent Cantrip |
15th | Empowered Cantrips |