Tales of the Valiant Players Guide (pg. 76)
Pack masters rarely choose this calling, rather they are chosen by it. Rangers who heed the call of the Pack Master are the appointed guardians of wild creatures. They naturally move to defend the interests of the wild and gain the service of a spirit creature.
BEAST SPIRIT
3rd-Level Pack Master Feature
You learn a ritual that allows you to bind a beast spirit into a physical form to fight alongside you as a trusted companion. The ritual takes 1 hour to complete and can be done as part of a short or long rest.
Once the ritual is complete, the spirit appears in an unoccupied space of your choice that you can see within 30 feet of you. You choose whether the spirit assumes an avian, agile, aquatic, or sturdy form. Your choice of form affects the creature’s statistics, as shown in the beast spirit stat block. Your choice also affects how the spirit looks, causing it to resemble a Medium animal of your choice that suits the chosen form. As part of a long rest, you can change the spirit’s form.
The spirit has the ability to understand one language of your choice that you speak, and you can communicate with it telepathically while it is within 1 mile of you.
The beast spirit is friendly to you and your companions and obeys your commands. See this creature’s statistics in the beast spirit stat block, which uses your PB in several places. In combat, the spirit shares your initiative count, but it takes its turn immediately after yours.
It obeys your verbal commands (no action required by you). If you don’t issue any commands, it takes the Dodge action and uses its move to avoid danger.
The spirit has a number of hit dice (d10s) equal to your ranger level. It can spend these Hit Dice to recover hit points during a short rest just as a PC would. It recovers all hit points during a long rest.
If the spirit is reduced to 0 hit points, its body is instantly destroyed, and you must perform the 1-hour ritual to create a new body for it. The new body appears in an unoccupied space within 30 feet of you, assuming the form it had when it was destroyed or a different form of your choosing. Even though it receives a new body, the spirit retains its memories and personality, unless you decide otherwise.
LIFE LINK
3rd-Level Pack Master Feature
Your connection to your companion allows you to ease its injuries by taking on some of its pain. When your beast spirit takes damage while you are within 30 feet of it, you can use your reaction to take any amount of that damage instead. Damage you take in this way isn’t reduced by any resistances or immunities you have. You can use this feature a number of times equal to your PB. You regain all expended uses when you finish a long rest.
Pack Master Calling Spells
3rd-Level Pack Master Feature
You gain calling spells at the ranger levels listed in the Pack Master Calling Spells table. See the Ranger Subclass class feature for how these spells work.
Ranger Level | Spells
3rd | animal friendship
5th | wildsense
9th | spirit guardians
13th | polymorph
17th | dominate
SHARED MARK
7th-Level Pack Master Feature
Time spent with your companion has deepened your mystical connection. Your beast spirit’s attacks now count as magical for the purpose of overcoming resistance or immunity to nonmagical attacks.
In addition, while a creature is marked by your Mystic Mark feature, your beast spirit deals an extra 1d6 damage to it each time it successfully hits the target with a weapon attack. This extra damage scales at the same rate as yours, becoming 1d8 when you reach 13th level and 1d10 when you reach 17th level in the ranger class.
SOUL BOND
11th-Level Pack Master Feature
When you are targeted by a spell, you can choose for your beast spirit to also be targeted, if it is within 30 feet of you when the spell is cast, receiving the same benefits as you.
In addition, when you cast a spell without a range of self, your beast spirit can deliver the spell as if it had cast the spell. It must still be within 100 feet of you and must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll or save, use your spellcasting modifier and spell save DC.
UNDYING FRIENDSHIP
15th-Level Pack Master Feature
If you are reduced to 0 HP or killed outright while your beast spirit is active, you can choose to allow your beast spirit to sacrifice itself. If you do so, the beast spirit’s body is destroyed, and you return to life with a number of hit points equal to the number of hit points your spirit had when it was destroyed.
When a spirit is destroyed in this way, you must complete a long rest before you can perform the 1-hour ritual required to create a new body for it.
Ranger Level | Features |
|---|---|
3rd | Beast Spirit, Life Link, Master Calling Spells |
7th | Shared Mark |
11th | Soul Bond |
15th | Undying Friendship |