| Magical Ward (Self, Ward) |
| Lvl |
1 |
Strength |
1 |
Cost |
3 |
| Description |
May be cast as a reaction to an attack in place of the character’s normal defense and does not provoke Attacks of Opportunity. Caster generates a magical ward that acts
as a shield for all damage, gaining 6 Magical and Physical BR.
Power Block is incompatible with this shield. |
| Zhinra's Lockpick (Target, Open ) |
| Lvl |
2 |
Strength |
2 |
Cost |
10 |
| Description |
Affected door or container within 50 meter unlocks itself if the extended test threshold to unlock it is 4 or lower. |
| (Target, Charm) |
| Lvl |
2 |
Strength |
2 |
Cost |
8 |
| Description |
Affects a single target character within 50m of the caster becomes receptive to others, and the next character to attempt a Persuade or Deceive test on them within 1 minute receives a +10 bonus.
This is a Direct Attack. |
| (Chain [9], Shock) Overload (+WB to Dmg), Attack |
| Lvl |
1 |
Strength |
1 |
Cost |
11 |
| Description |
Affects a single target within 50m of the caster, then chaining for up to 4 additional targets of the caster's choice, each within 10m of the previous.
Affected targets takes 1d4 shock damage. |
| (Bolt, Fire) Overload (+WB to Dmg), Attack |
| Lvl |
1 |
Strength |
1 |
Cost |
4 |
| Description |
A single target character within 100m of the caster takes 1d4 fire damage. |
| (Self ,Muffle) Upkeep, Potion, Instant |
| Lvl |
2 |
Strength |
2 |
Cost |
7 |
| Description |
The caster gains the Muffled (-10) condition for 1 minute. |
| (Self, Chameleon) Upkeep, Potion, Instant |
| Lvl |
2 |
Strength |
2 |
Cost |
7 |
| Description |
The caster gains the Chameleon (-10) condition for 1 minute. |
| (Target, Heal) Potion, Instant |
| Lvl |
2 |
Strength |
2 |
Cost |
8 |
| Description |
A single target character within 50m of the caster regains 4 HP.
|
| Cat's Paw (Self, Telekinesis) Upkeep, Potion, Instant |
| Lvl |
1 |
Strength |
1 |
Cost |
4 |
| Description |
The caster gains the Telekinesis (SL) trait for 1 minute. |
| (Target, Recall) Potion, Instant |
| Lvl |
3 |
Strength |
|
Cost |
15 |
| Description |
Instantly transports willing affected target character within 50m of the caster to the location of one of the caster’s magic marks placed with the Mark spell.
Cannot be used to travel between planes. |
| (Bolt, Mark) Potion, Instant |
| Lvl |
2 |
Strength |
|
Cost |
7 |
| Description |
Places an invisible, magic mark at the affected target character within 100m of the caster's current location.
The amount of marks a character can keep track of is equal to their Intelligence Bonus. |
| Blessed Touch |
| Lvl |
|
Strength |
|
Cost |
|
| Description |
This character can speak the word of the divines for an hour in order to remove a single wound and all of its effects (not including lost limbs) from another character. This also restores an amount of HP equal to the amount of damage dealt to cause
the wound. This character or the target character may choose to burn 2d6 Luck to allow this power to also restore lost limbs.
The target character must remain still for the entire duration while the character performs the ritual. This power can only be used once until after the character’s next long rest. |
| Mara's Gift |
| Lvl |
|
Strength |
|
Cost |
|
| Description |
This character can speak the word of the divines for an hour in order to remove a single wound and all of its effects (not including lost limbs) from themselves. This also restores an amount of HP equal to the amount of damage dealt to cause the wound. The character may choose to burn 2d6 Luck in order to allow this power to also restore lost limbs.
The character must remain still for the entire duration while they perform
the ritual. This power can only be used once until after the character’s next long rest. |
| Blessed Word |
| Lvl |
|
Strength |
|
Cost |
|
| Description |
The character may begin speaking the word of the divines through the use of the Cast Magic action. This has the effect of creating a circle with a radius equal to their Willpower bonus in meters. Characters with the Undead or Undying traits must
flee the circle and no characters with those traits may willingly enter it unless they can pass a -40 Willpower test (which may only be attempted once per round).
The circle follows the character, but it only remains as long as they continue to speak the words and take the Cast Magic action each turn. Blessed Word can be sustained for at most 1 minute (10 rounds). This power can only be used once until
after the character’s next long rest. |